Transmutation Level 2
STANDARD
Casting Time 1 action
Range 60 feet
Components V, S
Duration Instantaneous
Choose an area of nonmagical flame that you can see and that fits within a 5-foot cube within range. You can extinguish the fire in that area, and you create either fireworks or smoke when you do so.
Fireworks. The target explodes with a dazzling display of colors. Each creature within 10 feet of the target must succeed on a Constitution saving throw or become blinded until the end of your next turn.
Smoke. Thick black smoke spreads out from the target in a 20-foot radius, moving around corners. The area of the smoke is heavily obscured. The smoke persists for 1 minute or until a strong wind disperses it.
Spell Variants & Exotic Components – level 2
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 action
Range 60 feet
Components V, S, M
Duration Instantaneous
Choose an area of nonmagical flame that you can see and that can fit within a 5-foot cube within range. You can extinguish the fire in that area, and you create either fireworks or smoke when you do so.
Fireworks. The target explodes with a dazzling display of colors. Each creature within 20 feet of the target must succeed on a Constitution saving throw or become blinded for 1d4 turns. In addition, any creature within 20 feet takes 1d4 fire damage.
Smoke. Thick black smoke spreads out from the target in a 30-foot radius, moving around corners. The area of the smoke is heavily obscured. The smoke persists for 1 minute or until a strong wind disperses it. Each creature within 30 feet must make a Constitution saving throw or be nauseated for 1d4 turns. A nauseated target can only move 5 feet.
Components. Continual Flame (spell), Gland of Giant Fire Beetle.