Enchantment Level 2
STANDARD
Casting Time 1 action
Range 60 feet
Components V, S, M
Duration Concentration, up to 1 minute
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
Components. A small, straight piece of iron.
Spell Variants & Exotic Components – level 2
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 action
Range 60 feet
Components V, S, M
Duration Concentration, up to 1 minute
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration.
At the end of each of its turns. the target can make another Wisdom saving throw. On a success the spell ends on the target. This spell variant increase the DC to resist the spell by 2 points.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot
level above 2nd. The humanoids must be within 30 feet of each other when you target them.
Components. Dried tongue of Ghoul.