Transmutation Level 2
STANDARD
Casting Time 1 action
Range Touch
Components V, S, M
Duration Concentration, up to 1 hour
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
Bear’s Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
Bull’s Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
Cat’s Grace. The target has advantage on Dexterity checks. It also doesn’t take damage from falling 20 feet or less if it isn’t incapacitated.
Eagle’s Splendor. The target has advantage on Charisma checks.
Fox’s Cunning. The target has advantage on Intelligence checks.
Owl’s Wisdom. The target has advantage on Wisdom checks.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Components. Fur or a feather from a beast.
Spell Variants & Exotic Components – level 2
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Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 action
Range Touch
Components V, S, M
Duration Concentration, up to 1 hour
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
Ogre’s Endurance. The target has advantage on Constitution checks. It also gains 6 points of Constitution, which are lost when the spell ends.
Minotaur’s Strength. The target has advantage on Strength checks. It also gains 4 points of strength and its carrying capacity changes accordingly.
Pixie’s Grace. The target has advantage on Dexterity checks. It also gains 4 points of Dexterity and doesn’t take damage from falling 30 feet or less if it isn’t incapacitated.
Vampire’s Splendor. The target has advantage on Charisma checks. It also gains 4 points of Charisma.
Elf’s Cunning. The target has advantage on Intelligence checks. It also gains 4 points of Intelligence.
Celestial’s Wisdom. The target has advantage on Wisdom checks. It also gains 4 points of Wisdom.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Components. Flask of Ogre‘s blood (Ogre’s Endurance), Flask of Minotaur‘s blood (Minotaur’s Strength), Wings of Pixie (Pixie’s Grace); Ampoule of Vampire‘s powder (Vampire’s Splendor), Flask of Elf’s blood (Elf’s Cunning), Ampoule of Celestial being’s blood (Celestial Wisdom).