CONTINUAL FLAME

Evocation Level 2

STANDARD

Casting Time 1 action
Range Touch
Components V, S, M
Duration Until dispelled

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
Components. Ruby dust worth 50 gp, which the spell consumes.

Spell Variants & Exotic Components – level 2
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 action
Range Touch
Components V, S, M
Duration Until dispelled

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched. This spell variant allows the spellcaster to ends the spell and turn the flame into an explosion that deals 2d6 fire damage to any target within 10 feet.
Components. Flask of Fire Elemental‘s essence (not consumed).

SPELL VARIANT #2

Casting Time 1 action
Range Touch
Components V, S, M
Duration Concentration, up to 1 minute

A flame, equivalent in brightness to a torch, springs forth from a weapon that you wield. The effect looks like a regular flame that creates harmful heat. This spell variant imbue the weapon with magic fire and the weapon deals 1d4 fire damage in addition to its normal damage.
Components. Tongue of Fire Salamander (not consumed) or Tongue of Fire Snake.