Abjuration Level 1
STANDARD
Casting Time 1 bonus action
Range 60 feet
Components V, S, M
Duration Concentration, up to 10 minutes
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Components. A small parchment with a bit of holy text written on it.
Spell Variants & Exotic Components – level 1
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 bonus action
Range 60 feet
Components V, S, M
Duration Concentration, up to 10 minutes
A shimmering field appears and surrounds a creature of your choice within range, granting it a +3 bonus to AC for the duration.
Components. Holy symbol worth 1,000 gp (not consumed).
SPELL VARIANT #2
Casting Time 1 bonus action
Range Self
Components V, S, M
Duration Concentration, up to 10 minutes
A shimmering field appears and surrounds the target, granting it a +2 bonus to AC for the duration. The spell’s protects all allies within
20 feet-radius but the range changes to self.
Components. Holy symbol worth 1,000 gp (not consumed).
SPELL VARIANT #3
Casting Time 1 bonus action
Range 60 feet
Components V, S, M
Duration Concentration, up to 10 minutes
A shimmering field appears and surrounds the target, granting it a +3 bonus to AC for the duration. All hostile creatures attacking the
target suffer 1d4 radiant damage unless they make a successful wisdom saving throw. Undead suffers double damage.
Components. Horn of Unicorn (not consumed).