Evocation Level 1
STANDARD
Casting Time 1 action
Range 120 feet
Components V, S
Duration Instantaneous
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
Spell Variants & Exotic Components – level 1
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 action
Range 120 feet
Components V, S
Duration Instantaneous
You create three glowing darts of magical force. This spell variant allows the spellcaster to attempt a disarm maneuver againts the target. The spellcaster rolls a ranged attack roll with its ranged attack, the target can add its proficiency bonus to its armor class. All the magic massile are consumed in the attempt to disarm and cause no damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st that can be used to cause standard damage as per the standard spell description. In order to attempt a second disarm maneuver three darts are required.
SPELL VARIANT #2
Casting Time 1 action
Range 120 feet
Components V, S
Duration Instantaneous
You create three glowing darts of magical force. This spell variant allows the spellcaster to turn the force damage into elemental damage, accordingly to the spell’s component employed.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
Components. Flask of Fire Elemental‘s essence (fire damage), Flask of Air Elemental‘s essence (lighting damage), all material components are not consumed.