EARTH TREMOR

Evocation Level 1

STANDARD

Casting Time 1 action
Range 10 feet
Components V, S
Duration Instantaneous

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spell Variants & Exotic Components – level 1
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SPELL VARIANT #1

Casting Time 1 action
Range 20 feet
Components V, S, M
Duration Instantaneous

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 2d4 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st.
Components. Tail of Earth Mephit.

SPELL VARIANT #2

Casting Time 1 action
Range 20 feet
Components V, S, M
Duration Instantaneous

You cause a tremor and magma eruption in the ground within range. Each creature other than you in that area must make a Dexterity
saving throw. On a failed save, a creature takes 2d4 fire damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st.
Components. Tail of Magma Mephit.