Necromancy Level 1
STANDARD
Casting Time 1 action
Range 60 feet
Components V
Duration Concentration, up to 1 minute
You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become frightened of you until the spell ends. The frightened target can repeat the saving
throw at the end of each of its turns, ending the effect on itself on a success.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Spell Variants & Exotic Components – level 1
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 action
Range 60 feet
Components V, M
Duration Concentration, up to 1 minute
You awaken the sense of mortality in one undead creature you can see within range. The undead target must succeed on a Charisma saving throw or become frightened of you until the spell ends. The frightened undead target makes its melee attack against you at disadvantage and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
At Higher Levels. When you cast this spell using a spell s lot of 2nd level or higher, you can target one additional creature for each s lot level above 1st. The creatures must be within 30 feet of each
other when you target them.
Components. Obsidian worth 500 gp (not consumed).