TRUE STRIKE

Divination cantrip

STANDARD

Casting Time 1 action
Range 30 feet
Components S
Duration Concentration, up to 1 round

You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.

Spell Variants & Exotic Components – level 0
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
The layout is made with TheHomebrewery CSS code.
Just have a look at the preview!

SPELL VARIANT #1

Casting Time 1 action
Range 30 feet
Components S, M
Duration Concentration, up to 1 round

You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain advantage on all your attack roll against the target, provided that this spell hasn’t ended.
Components. Eye of Cyclopskin (not consumed).

SPELL VARIANT #2

Casting Time 1 action
Range 30 feet
Components S, M
Duration Concentration, up to 1 round

You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain +10 bonus on your first ranged attack roll against the target, provided that this spell hasn’t ended.
Components. Eye of Elf.