Necromancy cantrip
STANDARD
Casting Time 1 action
Range 60 feet
Components V, S
Duration Instantaneous
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
At Higher Levels. Damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
Spell Variants & Exotic Components – level 0
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 action
Range 60 feet
Components V, S, M
Duration Instantaneous
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must
succeed on a Wisdom saving throw or take 1d10 necrotic damage. If the target is missing any of its hit points, it instead takes 1d20 necrotic damage.
At Higher Levels. Damage increases by one die when you reach 5th level (2d10 or 2d20), 11th level (3d10 or 3d20), and 17th level (4d10 or 4d20).
Components. Finger of Ghoul.