GUST

Transmutation cantrip

STANDARD

Casting Time 1 action
Range 30 feet
Components V, S
Duration Instantaneous

You seize the air and compel it to create one of the following effects at a point you can see within range:

  • One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
  • You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.
  • You create a harmless sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.

Spell Variants & Exotic Components – level 0
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SPELL VARIANT #1

Casting Time 1 action
Range 30 feet
Components V, S
Duration Instantaneous or Concentration, up to 1 hour (see below)

You seize the air and compel it to create one of the following effects at a point you can see within range:

  • One Medium creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
  • One Small creature that you choose must succeed on a Strength saving throw or be pushed up to 10 feet away from you.
  • One Tiny creature that you choose must succeed on a Strength saving throw or be pushed up to 20 feet away from you.
  • You create a small blast of air capable of deviating missile attacks. You armor class against ranged attacks increases by two points. This spell effect changes the duration in Concentration, up to 1 hour.

Components. Tail of Air Mephit.