Evocation Level 4
STANDARD
Casting Time 1 action
Range 120 feet
Components V, S
Duration Concentration, up to 10 minutes
Dim, greenish light spreads withfo a 30-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends. When a creature moves into the spell’s area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d10 radiant damage, it suffers one level of exhaustion and emits a dim, greenish light in a 5-foot radius. This light makes it impossible for the creature to benefit from being invisible. The light and any levels of exhaustion caused by this spell go away when the spell ends.
Spell Variants & Exotic Components – level 4
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Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 action
Range 120 feet
Components V, S, M
Duration Concentration, up to 10 minutes
Dim, greenish light spreads within a 40-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends. When a creature moves into the spell’s area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d12 radiant damage, and it suffers one level of exhaustion and emits a dim, greenish light in a 5-foot radius. This light makes it impossible for the creature to benefit from being invisible. The light and any levels of exhaustion caused by this spell go away when the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the necrotic damage increases by 2d12 for each slot level above 4th.
Components. Paraelemental Gem of Radiance (not consumed), Daylight (spell).