SHIELD

Abjuration Level 1

STANDARD

Casting Time 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range Self
Components V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Spell Variants & Exotic Components – level 1
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 action
Range Self
Components V, S
Duration: Concentration, up to 1 minute

This spell variant focus on increasing the target’s armor class by 3 and extends the duration to Concentration, up to 1 minute, but does not provide protection against the magic missile spell and cannot be cast as a reaction.

SPELL VARIANT #2

Casting Time 1 action
Range Self
Components V, S
Duration: Concentration, up to 1 minute

This spell variant focus on protecting the target against magic missile spell and extends the duration to Concentration, up to 1 minute, but
does not grant bonus to armor class and cannot be cast a reaction.