Evocation Level 2
STANDARD
Casting Time 1 action
Range 120 feet
Components V, S
Duration Instantaneous
You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.
Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.
Spell Variants & Exotic Components – level 2
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Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 action
Range 120 feet
Components V, S, M
Duration Instantaneous
You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 2d8 fire damage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level
above 2nd.
Components. Tongue of Fire Salamander.
SPELL VARIANT #2
Casting Time 1 action
Range 120 feet
Components V, S, M
Duration Instantaneous
You create three rays of cold and ice and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 2d8 cold damage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level
above 2nd.
Components. Tongue of Frost Salamander.