Abjuration Level 1
STANDARD
Casting Time 1 bonus action
Range 30 feet
Components V, S, M
Duration 1 minute
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion of a fireball. If the warded creature makes an attack, casts a spell that affects an enemy creature, or deal dommage to another creature, this spell ends.
Components. A small silver mirror.
Spell Variants & Exotic Components – level 1
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 bonus action
Range 30 feet
Components V, S, M
Duration 1 minute
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw with disadvantage. On a failed save, the creature must choose a new target or lose the attack or spell.
Components. Eyestalk of Beholder.