RUNEQUEST Roleplaying in Glorantha – PDF and BOOKS list

Scroll down to see the key books related to Runequest – Roleplaying in Glorantha from Chaosium

CORE RULEBOOK

Runequest – Roleplaying in Glorantha
Try out a skill-based percentile system that balances experience-based progression with deadly combat!
The core rules of RuneQuest are essential for players and gamemasters, as they contain all the rules for character creation, starting homelands, background history, professions, skills, starting Runes and magic, and the cults and gods whose influence will define your character’s activities. Further, the rules for character advancement are contained here, for the times between adventures.

Runequest Glorantha Core Rulebook

Players will want this book to create their unique characters, diving into sorcery, picking their cult, or taking up shamanism to converse with mysterious spirits. 

Gamemasters need this book, as it contains the core rules for the game, including task resolution, combat, and damage, as well as guidelines for special situations in combat, such as formations and chariots. These core rules are designed to be used in conjunction with the upcoming Glorantha Bestiary and the RuneQuest Gamemaster Pack and Screen.

BESTIARY

The RuneQuest: Glorantha Bestiary contains almost 200 creatures native to the world of Glorantha or in the spirit worlds adjacent to it. These creatures range from weak to apocalyptically powerful, allowing a RuneQuest gamemaster to choose the right creature to suit any encounter or need.

Runequest Glorantha Bestiary

Entries are divided into Elder Races, creatures of Chaos, monsters, natural animals, dinosaurs, giant or unusual insects, spirit entities, summoned magical beings, and noteworthy plant types. Another chapter, Terrors, describes the most horrific and powerful entities walking the world of Glorantha, such as the enormous Crimson Bat, the three-bodied Chaos horror Cwim, the Chaos gaggle, and the Fiend of Cacodemon.

Each entry is presented in the same format as player adventurers, including attributes, hit locations and armor, weapons and special attacks, skills, languages, magic, and more. Sections in each entry include Myths and History, Subtypes, Description, Culture, Government, Religion, Region of Origin, and more, with adventuring races expanded in considerable detail.

Let your players be Trolls, Centaurs, or a different Intelligent Races!

Non-human species detailed for use as player character adventurers, ranging from multiple types of elves, dwarfs, centaurs, dark trolls and great trolls, all the way to unique Gloranthan species such as intelligent baboons and ducks, dragonewts, Men-and-a-half, trollkin, and Wolfbrothers, complete with their professions, cults, and magic.

SPELLS

Penned by Zzabur, the Sorcerer Supreme himself, The Red Book of Magic is the indispensable source for expanded Rune and spirit magic. It’s an essential expansion to the RuneQuest experience for players and Gamemasters alike.

Over 500 spells for both Rune and spirit magic. These spells can be used by adventurers and NPCs alike. Also detailed are rules for Gamemasters to devise their own Rune spells.

An array of new monsters to compliment those found in the RuneQuest Glorantha: Bestiary. Magical creatures such as War Trees, Manlings, and Luxites are detailed to pit against your adventures, and each can spawn a new RuneQuest adventure of your own design!

A wealth of new information on Rune metals, healing plants, and illusions. Special rules for ritual casting, and new methods for increasing your chance of successful spellcasting. The Red Book of Magic also contains the esoteric secrets of Hepherones’ Statement of Magic.

TREASURES

Treasures of Glorantha – Dragon Pass is an irregular series from Akhelas providing magic treasures, secrets, and gamemaster advice to enrich your game of Runequest – Roleplaying in Glorantha. This inaugural volume lays eyes on the core game region of Dragon Pass. It describes thirty magic items found throughout Dragon Pass, curated to provide exciting play opportunities for players and gamemasters alike.

In addition, this supplement has three articles delving into more detail relating to Gloranthan magic items:

  • Treasure Among the Orlanthi discusses different ways players and gamemasters might handle receiving and distributing treasure in their game through the cultural lens of the Orlanthi of Dragon Pass.
  • True Dragon’s Blood explores the powers this exotic substance possesses—and the costs of wielding it.
  • Finally, Medicine Bundles describes a plethora of magical options for shaman and assistant shaman adventurers—especially those from the Wastelands of Prax.