ANIMAL AFFINITY

Psychometabolism Science

Power Check DC 14 Constitution check
Initial Cost 8 PSPs
Maintenance Cost 1 PSPs / round
Range Personal
Preparation Time 1 action
Area of Effect Self
Prerequisites none

“There is an animal inside all of us, but which one?”

The psionicist manifests an animal affinity toward a specific type of beast. The psionicist cannot choose what affinity he possesses, because it depends on his aura and/or is embedded in his ancestral genetic code.

To determine what animal affinity the psionicist has, consult the suggestions in the list below.

d20Animald20Animal
1Amphibious (giant frog, giant toad)11Fire Beetle, giant
2Axe Beak12Great Cat (lion, panther, tiger)
3Bear (black, brown, polar)13Horse (draft, riding, war)
4Boar14Octopus, giant
5Camel (war, racing, mountain)15Rat, giant
6Constrictor Snake, giant16Scorpion, giant
7Crab, giant17Shark (hunter, reef)
8Crocodile18Spider, giant
9Dragonfly, giant19Wasp, giant
10Eagle, giant20Wolf

If the animal has more sub-choices shown in parenthesis, then the psionicist can choose a specific animal among those proposed.

Once the psionic power is active, the psionicist can manifest one trait of his affine animal. The psionicist can choose only one trait, and if he wants to manifest more traits he has to initiate this psionic power anew, which means paying the Initial Cost and the Maintenance Cost separately. The psionicist can manifest any number of traits for any number of rounds as long as he has PSPs available.

The psionicist can manifest one of the traits listed below anytime this psionic power is initiate

  • Armor Class
  • Ability Score (strength, dexterity or constitution)
  • Attack (only one attack)

This psionic power cannot generate new limbs or appendages in the psionicist’s body but can mutate existing limbs into different ones to match the animal affinity.

Psionic Powers – Mind over Matter

Have a look at the preview on DrivethuRpg to know more about the Psionic Experiment.