Psychokinetic Devotion
Power Check DC 9 Intelligence check
Initial Cost 4 PSPs
Maintenance Cost 2 PSPs / round
Range 5 feet per Intelligence score
Preparation Time 1 round
Area of Effect 5-foot cube
Prerequisites Disintegrate or Matter Rearrangement
“Rocks, air, and water, all come from the same fabric”
The psionicist weakens the molecular bonds of a specific material inside the area of effect, reducing the object’s hardness and making it less resistant to blows. The object loses any damage reduction effect or damage threshold.
If the object does not have any sort of damage reduction or damage threshold, then it takes full damage from a successful hit roll.
In addition, the object has now half of its original armor class. This psionic power works on solid matter only, gaseous and liquid fluids are unaffected.
This psionic power produces specific effects on weapons and armors, as described below.
Weapons. Anytime the weapon deals more than half of its base damage it bends. All subsequent attacks suffer disadvantage and inflict minimum damage. If the attack roll is a critical hit, then the weapon will break.
Armors. Non-metal armor loses 1 point of armor class. Metal armor will halve their armor class. In addition, the wearer will suffer disadvantage on dexterity-based skill checks no matter the type of armor.
Psionic Powers – Mind over Matter
Have a look at the preview on DrivethuRpg to know more about the Psionic Experiment.