Psychokinetic Devotion
Power Check DC 9 Intelligence check
Initial Cost 1 PSPs
Maintenance Cost 1 PSPs / round
Range 10 feet per Intelligence score
Preparation Time 1 round
Area of Effect 1 object
Prerequisites Telekinesis or Project Force
“Aim and strike!”
The psionicist can move an object at high and deadly speed to deliver a ranged attack against any target within range.
The target must not necessarily be in a straight line, but the psionicist must be able to see it.
A psionic power like clairvoyance can be used in combination with ballistic attack, provided the target remain within range of this psionic power.
The projectile can perform multiple turns, provided the psionicist is familiar with the location.
The Initial Cost, the Maintenance Cost, and the damage depends on the projectile weight, the maximum weight of a single projectile should exceed 10 lbs, unless the Game Master allows otherwise, as described in the table below:
Projectile Weight | Initial Cost | Maintenance Cost | Damage |
1 lb | 1 PSPs | 1 PSPs | 1d4 |
2 lbs | 2 PSPs | 1 PSPs | 1d6 |
3 lbs | 3 PSPs | 2 PSPs | 1d8 |
5 lbs | 5 PSPs | 3 PSPs | 1d10 |
10 lbs | 10 PSPs | 5 PSPs | 1d12 |
The psionicist can control, at any given time, a total weight in lbs equal to five times his intelligence score.
The psionicist pays the Initial Cost only when he takes control of the projectile, then pays the Maintenance Cost to maintain control of the projectile.
Maintaining control of the projectile means that the psionicist can reuse it to make a ranged attack against any target within range at the cost of an Interaction.
Psionic Powers – Mind over Matter
Have a look at the preview on DrivethuRpg to know more about the Psionic Experiment.