PHANTASMAL KILLER

Illusion Level 4

STANDARD

Casting Time 1 action
Range 120 feet
Components V, S
Duration Concentration, up to 1 minute

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target’s turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.


Spell Variants & Exotic Components – level 4
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SPELL VARIANT #1

Casting Time 1 action
Range 120 feet
Components V, S
Duration Concentration, up to 1 minute (see below)

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the start of each of the target’s turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d12 psychic damage. On a successful save, the spell ends. If the spell ends due to a successful saving throw, a shadow arise from the target’s fears and manifest itself in the Prime Material Plane. The shadow fight as a normal shadow until the target makes another successful Wisdom saving throw; this last secondary effect doesn’t require concentration.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d12 for each slot level above 4th.

Components. Deck of Illusions (not consumed), Flask of Shadow’s essence.