Search Results for: bat

APE – 5e stats

Medium beast (animal), unaligned Armor Class 12Hit Points 19 (3d8+6)Speed 30 ft., climb 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 7 (-2) Saving Throws Str +5, Dex +4Skills Athletics +5, Perception +3Senses passive Perception 13Challenge 1/2 (100 XP) Quick. The ape can […]

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ANIMALS

Animals are a type of creatures that inhabit the world of D&D. They are usually not considered fantasy monsters, but rather natural beings that can be found in various environments. Animals are a subcategory of the broader category known as beasts, which includes any non-humanoid creature that is a natural part of the fantasy ecology.

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ZOMBIE – 5e stats

Medium undead (zombie), neutral evil Armor Class 8Hit Points 22 (3d8+9)Speed 20 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3) Saving Throws (suggested) Con +5Saving Throws Wis +0Damage Immunities PoisonCondition Immunities PoisonedSenses Darkvision 60 ft., passive Perception 8Languages understands all Languages it spoke in

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WRAITH – 5e stats

Medium undead, neutral evil Armor Class 13Hit Points 67 (9d8+27)Speed 0 ft., fly 60 ft. (hover) Proficiency Bonus +3Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 6 (-2) 16 (+3) 16 (+3) 12 (+1) 14 (+3) 15 (+2) Saving Throws (suggested) Dex +6Damage Resistance acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical

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Dnd 5e Wraith Tactics – build challenging encounters against a Wraith

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Wraith Note: This has been prepared utilizing only the 5E Core Rules. The Wraith can be found in the Monster Manual page 302. The Wraith is one of the Classic Monsters from the earliest days of Dungeons and Dragons and

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THRI-KREEN – 5e stats

Medium humanoid (thri-kreen), chaotic neutral Armor Class 15 (natural armor)Hit Points 33 (6d8 + 6)Speed 40 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 12 (+1) 15 (+2) 13 (+1) 8 (-1) 12 (+1) 7 (-2) Saving Throws (suggested) Dex +4Skills Perception +3, Stealth +4, Survival +3Senses

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INCUBUS – 5e stats

Medium fiend (demon, shapechanger), neutral evil Armor Class 15 (Natural Armor)Hit Points 66 (12d8+12)Speed 30 ft., fly 60 ft. Proficiency Bonus +2Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 8 (-1) 17 (+3) 13 (+1) 15 (+2) 12 (+1) 20 (+5) Saving Throws (suggested) Dex +5, Cha +7Skills Deception +9, Insight +5, Perception +5, Persuasion

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SUCCUBUS – 5e stats

Medium fiend (demon, shapechanger), neutral evil Armor Class 15 (Natural Armor)Hit Points 66 (12d8+12)Speed 30 ft., fly 60 ft. Proficiency Bonus +2Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 8 (-1) 17 (+3) 13 (+1) 15 (+2) 12 (+1) 20 (+5) Saving Throws (suggested) Dex +5, Cha +7Skills Deception +9, Insight +5, Perception +5, Persuasion

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PIERCER – 5e stats

Medium monstrosity, unaligned Armor Class 15 (natural armor)Armor Class (suggested) 17 (natural armor), 13 (underbelly)Hit Points 22 (3d8 + 9)Speed 5 ft., climb 5 ft.Speed (suggested) 5 ft., climb 10 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+0) 13 (+1) 16 (+3) 1 (-5) 7 (-2) 3 (-4) Skills Stealth +5Senses blindsight

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OGRE – 5e stats

Large giant (ogre), chaotic evil Armor Class 13 (Hide Armor)Hit Points 59 (7d10+21)Speed 40 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 8 (-1) 16 (+3) 5 (-3) 7 (-2) 7 (-2) Saving Throws Str +6, Con +5Senses Darkvision 60 ft., passive Perception 8Languages Common, GiantChallenge 2 (450 XP) ACTIONS 5th Edition

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