Search Results for: orc

DAO (Earth Genie) – 5e stats

Large elemental (genie), neutral evil Armor Class 18 (natural armor)Hit Points 187 (15d10 + 105)Speed 30 ft., burrow 30 ft., fly 30 ft.Speed (suggested) 40 ft., burrow 20 ft., fly 50 ft. Proficiency Bonus +4Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 23 (+6) 12 (+1) 24 (+7) 12 (+1)

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FIRE ELEMENTAL – 5e stats

Large elemental, neutral Armor Class 13Hit Points 102 (12d10 + 36)Speed 50 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+0) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 7 (-2) Saving Throws (suggested) Con +6Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacksDamage Vulnerabilities (suggested) coldDamage Immunities fire, poisonCondition Immunities exhaustion,

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AIR ELEMENTAL – 5e stats – The Whirling Wonder of the Wind

Large elemental (true elemental), neutral Armor Class 15Hit Points 90 (12d10 + 24)Speed 0 ft., fly 90 ft. (hover) Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 6 (-2) Saving Throws (suggested) Dex +3Damage Resistances lightning, thunder, bludgeoning, piercing, and slashing from

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Dnd 5e Griffon Tactics – build challenging encounters against a Griffon

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Griffon Note: This has been prepared utilizing only the 5E Core Rules. The Griffon can be found in the Monster Manual page 174. (While not actually in the scope of the is article, because Griffons have been popularized as flying

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Dnd 5e Fire Elemental tactics – build challenging encounters against a Fire Elemental

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Fire Elemental Note: This has been prepared utilizing only the 5E Core Rules. The Fire Elemental can be found in the Monster Manual page 125. Fire Elementals are summoned, not evolved creatures, as such they have no specific form, they

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RED DRAGON, ANCIENT 5e stats

Gargantuan dragon (chromatic dragon), chaotic evil Armor Class 22 (natural armor)Hit Points 546 (28d20 + 252)Speed 40 ft., climb 40 ft., fly 80 ft Proficiency Bonus +7Proficiency Bonus +12 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 30 (+10) 10 (+0) 29 (+9) 18 (+4) 15 (+2) 23 (+6) Saving Throws Dex +7, Con +16, Wis

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BONE DEVIL 5e stats – the police officer of Baator

Large fiend (devil), lawful evil Armor Class 19 (natural armor)Hit Points 142 (15d10 + 60)Speed 40 ft., fly 40 ft. Proficiency Bonus +4Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 16 (+3) Saving Throws (suggested) Str +9, Int +5, Wis +6, Cha +7Saving Throws Int +5, Wis +6, Cha +7Skills Deception +7, Insight +6Damage Resistances cold; bludgeoning, piercing, and slashing

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LIZARDFOLK WARRIOR- 5e stats

Medium humanoid (lizardmen), neutral Armor Class 15 (natural armor, shield)Hit Points 26 (4d8 + 8)Speed 30 ft., swim 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 10 (+0) 15 (+2) 7 (-2) 12 (+1) 7 (-2) Skills Perception +3, Stealth +4, Survival +5Senses passive Perception 13Languages DraconicChallenge 1/2 (100 XP) Hold Breath. The lizardfolk can hold its breath

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CORPSE FLOWER – 5e stats

Large plant, chaotic evil Armor Class 12Hit Points 127 (15d10 + 45)Speed 20 ft., climb 20 ft Proficiency Bonus +3Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 14 (+2) 14 (+2) 16 (+3) 7 (-2) 15 (+2) 3 (-4) Saving Throws (suggested) Con +6Condition Immunities blinded, deafenedSenses blindsight 120 ft. (blind beyond this radius),

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