Search Results for: orc

FIRE MEPHIT – 5e stats

Small elemental (mephit), neutral evil Armor Class 12Hit Points 27 (6d6 + 6)Speed 30 ft., fly 40 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 13 (+1) 15 (+2) 12 (+1) 6 (–2) 11 (+0) 14 (+2) Skills Perception +2, Stealth +4Damage Vulnerabilities coldDamage Immunities fire, poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 12Languages IgnanChallenge 1/2 (100 XP) Death Burst. When the mephit dies, […]

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ICE ELEMENTAL – 5e stats

Large elemental, neutral Armor Class 16 (natural armor)Hit Points 114 (12d10 + 48)Speed 30 ft., burrow 30 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 18 (+4) 6 (–2) 10 (+0) 7 (–2) Saving Throws (suggested) Str +7, Con +7Damage Vulnerabilities fire, thunder Damage Resistances acid, bludgeoning piercing

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CYCLOPS – 5e stats

Huge giant (true giant), chaotic neutral Armor Class 14 (natural armor)Armor Class (suggested) 17 (natural armor)Hit Points 138 (12d12 + 60)Speed 30 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 22 (+6) 11 (+0) 20 (+5) 8 (-1) 6 (-2) 10 (+0) Saving Throws (suggested) Str +9, Con +8Senses passive perception

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CYCLOPSKIN

Large giant, chaotic evil Armor Class 13 (natural armor)Hit Points 57 (6d10 +24)Speed 30 ft. STR DEX CON INT WIS CHA 19 (+4) 11 (+0) 18 (+4) 10 (+0) 8 (-1) 10 (+0) Senses passive Perception 9Languages GiantChallenge 3 (2,300 XP) Poor Depth Perception. The cyclopskin has disadvantage on any attack roll against a target more than

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vampiric mist

VAMPIRIC MIST – 5e stats

Medium undead, chaotic evil Armor Class 13Hit Points 45 (6d8+18)Speed 0 ft., fly 30 ft. (hover) STR DEX CON INT WIS CHA 6 (-2) 16 (+3) 16 (+3) 6 (-2) 12 (+1) 7 (-2) Saving Throws Wis +3Damage Resistances acid, cold, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities poisonCondition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrainedSenses darkvision

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WILL-o’-WISP – 5e stats

Tiny undead, chaotic evil Armor Class 19Armor Class (suggested) 22Hit Points 22 (9d4)Speed 0 ft., fly 50 ft. (hover) Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 1 (-5) 28 (+9) 10 (+0) 13 (+1) 14 (+2) 11 (+0) Saving Throws (suggested) Dex +11Damage Immunities lightning, poisonDamage Resistances acid, cold, fire, necrotic, thunder; bludgeoning,

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SANDMAN – 5e stats

Medium elemental, neutral evil Armor Class 16Hit Points 18 (4d8)Speed 30 ft. STR DEX CON INT WIS CHA 12 (+1) (14+2) 11 (+0) 10 (+0) 12 (+1) (10) Damage Immunities acid, piercing weaponsSkills stealth +4Languages noneChallenge 4 (1,100 XP) Sleeping Aura. Any character or monster coming within 20 feet of a sandman must make a wisdom saving throw

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GRIFFON – 5e stats – majestic creatures with the characteristics of both lions and eagles

Large monstrosity, unaligned Armor Class 12Hit Points 59 (7d10 + 21)Speed 30 ft., fly 80 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 16 (+3) 2 (-4) 13 (+1) 8 (-1) Saving Throws (suggested) Str +6, Con +5Skills Perception +5Senses darkvision 60 ft., passive perception 15Languages —Challenge 2 (450 XP) Dive Attack

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GOBLIN – 5e stats

Small humanoid (goblinoid), neutral evil Armor Class 15 (leather armor, shield)Hit Points 7 (2d6)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 8 (-1) 14 (+2) 10 (+0) 10 (+0) 8 (-1) 8 (-1) Skills Stealth +6Senses darkvision 60 ft., passive Perception 9Languages Common, GoblinChallenge 1/4 (50 XP) Nimble Escape. The goblin can take the Disengage or

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