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MERFOLK – 5e stats

Medium humanoid, neutral Armor Class 11Hit Points 11 (2d8 + 2)Speed 10 ft., swim 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+0) 13 (+1) 12 (+1) 11 (+0) 11 (+0) 12 (+1) Skills Perception +2Senses passive Perception 12Languages Aquan, CommonChallenge 1/8 (25 XP) Amphibious. The merfolk can breathe air and water. […]

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WERETIGER – 5e stats

Medium humanoid (lycanthrope, shapechanger), neutral Armor Class 12Hit Points 120 (16d8 + 48)Speed 30 ft. (40 ft. in tiger form) Proficiency Bonus +2Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 11 (+0) Skills Perception +5, Stealth +4Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks

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WERERAT – 5e stats

Medium humanoid (lycanthrope, shapechanger), lawful evil Armor Class 12Hit Points 33 (6d8 + 6)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 12 (+1) 11 (+0) 10 (+0) 8 (-1) Skills Perception +2, Stealth +4Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered

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WEREBOAR – 5e stats

Medium humanoid (lycanthrope, shapechanger), neutral evil Armor Class 10 in humanoid form, 11 (natural armor) in boar or hybrid formArmor Class (suggested) 10 in humanoid form, 14 (natural armor) in boar or hybrid formHit Points 78 (12d8 + 24)Speed 30 ft. (40 ft. in boar form) Proficiency Bonus +2Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT

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WEREBEAR – 5e stats

Medium humanoid (lycanthrope, shapechanger), neutral good Armor Class 10 in humanoid form, 11 (natural armor) in bear and hybrid formArmor Class (suggested) 10 in humanoid form, 16 (natural armor) in bear and hybrid formHit Points 135 (18d8 + 54)Speed 30 ft. (40 ft., climb 30 ft. in bear or hybrid form) Proficiency Bonus +3Proficiency Bonus +7 (5th Edition Advanced

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WEREWOLF – 5e stats

Medium humanoid (lycanthrope, shapechanger), chaotic evil Armor Class 11 in humanoid form, 12 (natural armor) in wolf or hybrid formHit Points 58 (9d8 + 18)Speed 30 ft. (40 ft. in wolf form) Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 10

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LIZARD QUEEN – 5e stats

Medium humanoid (lizardmen), chaotic evil Armor Class 15 (natural armor)Hit Points 90 (12d8 + 36)Speed 30 ft., swim 30 ft. Proficiency Bonus +2Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 16 (+3) 11 (+0) 11 (+0) 15 (+2) Saving Throws Con +4, Wis +2Skills Perception +4, Stealth +5, Survival +4Condition Immunities frightenedSenses darkvision 60 ft.,

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LIZARD KING – 5e stats

Medium humanoid (lizardmen), chaotic evil Armor Class 15 (natural armor)Hit Points 90 (12d8 + 36)Speed 30 ft., swim 30 ft. Proficiency Bonus +2Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 12 (+1) 16 (+3) 11 (+0) 11 (+0) 15 (+2) Saving Throws Con +4, Wis +2Skills Perception +4, Stealth +5, Survival +4Condition Immunities frightenedSenses darkvision 60 ft.,

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LIZARDFOLK SHAMAN – 5e stats

Medium humanoid (lizardmen), neutral Armor Class 13 (natural armor)Hit Points 27 (5d8 + 5)Speed 30 ft., swim 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 10 (+0) 13 (+1) 10 (+0) 15 (+2) 8 (-1) Skills Perception +4, Stealth +4, Survival +6Senses passive Perception 14Languages DraconicChallenge 2 (450 XP) Hold Breath. The lizardfolk

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