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Dnd 5e Wight Tactics – build challenging encounters against a Wight

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Wight Note: This has been prepared utilizing only the 5E Core Rules. The Wight can be found in the Monster Manual page 300. The Wight is one of the Classic Monsters from the earliest days of Dungeons and Dragons, in […]

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Dnd 5e Sprite Tactics – build challenging encounters against a Sprite

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Sprite Note: This has been prepared utilizing only the 5E Core Rules. The Sprite can be found in the Monster Manual page 283. Sprites are Fey creatures that look like tiny humanoids, some say they resemble elves, with dragonfly-like wings.

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SPRITE – 5e stats

Tiny fey, neutral good Armor Class 15 (Leather Armor)Hit Points 2 (1d4)Speed 10 ft., fly 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 3 (-5) 18 (+4) 10 (+0) 14 (+2) 13 (+1) 11 (+0) Saving Throws (suggested) Dex +6Skills Perception +3, Stealth +8Senses Passive Perception 13Languages Common, Elvish, SylvanChallenge 1/4 (50 XP) ACTIONS 5th Edition Advanced

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WIGHT – 5e stats

Medium undead, neutral evil Armor Class 14 (Studded Leather)Hit Points 45 (6d8 + 18)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 14 (+2) 16 (+3) 10 (+0) 13 (+1) 15 (+2) Skills Perception +3, Stealth +4Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silveredDamage Immunities PoisonCondition Immunities Exhaustion, PoisonedSenses Darkvision 60

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FLAMESKULL – 5e stats

Tiny undead, neutral evil Armor Class 13Armor Class (suggested) 16Hit Points 40 (9d4 + 18)Speed 0 ft., fly 40 ft. (hover) Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 1 (-5) 17 (+3) 14 (+2) 16 (+3) 10 (+0) 11 (+0) Saving Throws (suggested) Dex +5Skills Arcana +5, Perception +2Damage Resistances lightning, necrotic, piercingDamage

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D&D 5e doppelganger stats

DOPPELGANGER – 5e stats

Medium monstrosity (shapechanger), unaligned Armor Class 14Hit Points 52 (8d8+16)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 11 (+0) 18 (+4) 14 (+2) 11 (+0) 12 (+1) 14 (+2) Saving Throws (suggested) Dex +6Skills Deception +6, Insight +3Damage Immunities CharmedSenses Darkvision 60 ft., passive Perception 11Languages CommonChallenge 3 (700 XP) Shapechanger. The doppelganger can

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DISPLACER BEAST – 5e stats

Large monstrosity, lawful evil Armor Class 13 (natural armor)Hit Points 85 (10d10+30)Speed 40 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 8 (-1) Skills Stealth +4 (suggested)Senses darkvision 60 ft., passive Perception 11Languages –Challenge 3 (700 X P) Avoidance. If

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D&D 5e centaur stats

CENTAUR – 5e stats

Large monstrosity, neutral good Armor Class 12Hit Points 45 (6d10+12)Speed 50 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 14 (+2) 9 (-1) 13 (+1) 11 (+0) Saving Throws (suggested) Str +6Skills Athletics +6, Perception +3, Survival +3Senses passive Perception 13Languages Elvish, SylvanChallenge 2 (450 XP) Charge. If the centaur moves

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BUGBEAR – 5e stats

Large humanoid (goblinoid), chaotic evil Armor Class 16 (Hide Armor, Shield)Hit Points 37 (5d10+10)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 15 (+2) 8 (-1) 11 (+0) 9 (-1) Saving Throws Str +6, Con +4Skills Perception +2, Stealth +4, Survival +2Senses Darkvision 60 ft., passive Perception 10Languages Common,

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BANSHEE – 5e stats

Medium undead, chaotic evil Armor Class 12Armor Class (suggested) 16Hit Points 58 (13d8)Speed 0 ft., fly 40 ft. (hover) Proficiency Bonus +2Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 1 (-5) 14 (+2) 10 (+0) 12 (+1) 11 (+0) 17 (+3) Saving Throws Wis +2, Cha +5Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing

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