Search Results for: orc

ELASMOSAURUS – 5e stats

Huge beast (dinosaur), unaligned Armor Class 13 (natural armor)Hit Points 114 (12d12 + 48)Speed swim 50 ft. Proficiency Bonus +2Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 15 (+2) 17 (+3) 2 (-4) 12 (+1) 7 (-2) Skills Perception +3Condition Immunities proneSenses passive Perception 13Languages –Challenge 3 (700 XP) Hold Breath. The Elasmosaurus can hold its […]

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DINICHTHYS – 5e stats

Huge beast (dinosaur), unaligned Armor Class 18 (natural armor), 22 (head)Hit Points 157 (15d12 + 60)Speed swim 40 ft. Proficiency Bonus +4Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 23 (+6) 10 (+0) 19 (+4) 2 (-4) 12 (+1) 5 (-3) Saving Throws Con +8, Str +10Skills Perception +5Condition Immunities proneSenses darkvision 120 ft., passive Perception

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DRAGONNE – 5e stats

Large monstrosity (sphinx), neutral Armor Class 17 (natural armor)Hit Points 136 (13d10 + 65)Speed 40 ft., fly 60 ft. (limited flight) Proficiency Bonus +3Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 23 (+6) 10 (+0) 20 (+5) 7 (-2) 12 (+1) 10 (+0) Saving Throws Str +9, Con +8Skills Perception +8, Stealth +3Resistances fireSenses passive Perception

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Magical Dominions and Arcane Politics: Unveiling The Principalities of Glantri

Publisher: Wizards of the Coast (previously TSR) Introduction to Glantri Glantri, a land where magic weaves into the fabric of reality, stands as a magocracy within the vibrant world of Mystara. Here, arcane power is the cornerstone of society, and the Great School of Magic in Glantri City is the heart of magical learning and

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CORAL GOLEM – 5e stats

Large construct (golem), unaligned Armor Class 20 (natural armor)Hit Points 114 (12d10 + 48)Speed 20 ft., swim 30 ft. Proficiency Bonus +4Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 5 (-3) 18 (+4) 3 (-4) 11 (+0) 1 (-5) Saving Throws Con +8, Wis +4Resistances bludgeoning, piercing, and slashing from nonmagical attacksImmunities

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Exploring Karameikos: A Review of the First Gazetteer for Mystara

Publisher: Wizards of the Coast (previously TSR) Introduction The Grand Duchy of Karameikos is a classic accessory for the Dungeons & Dragons fantasy role-playing game, published by TSR in 1987. It is the first in a series of Gazetteers that explore the world of Mystara, a setting that combines medieval and pre-industrial elements with magic

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How to Explore the Known World of Mystara, the Most Detailed D&D Setting Ever

Publisher: Wizards of the Coast (previously TSR) INTRODUCTION Mystara is one of the oldest and most beloved campaign settings for Dungeons & Dragons, the world’s most popular role-playing game. Mystara was created in the late 1970s by a group of talented designers and writers, such as Dave Arneson, Tom Moldvay, Frank Mentzer, Aaron Allston, Bruce

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Old School Renaissance – Other Dust: Grandfather’s Rain – A Post-Apocalyptic Adventure for Other Dust

Publisher: Sine Nomine Publishing Introduction Other Dust is a game of post-apocalyptic survival and adventure, where you play as the survivors of a cataclysmic event that shattered the world and unleashed strange and deadly forces. It is a game that uses a retro-inspired system based on D20 and 2d6 rolls, and offers a sandbox-style of

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KERZIT – 5e stats

Medium aberrations (slaad), chaotic neutral Armor Class 16 (natural armor)Hit Points 136 (16d8 + 48)Speed 40 ft., fly 80 ft. Proficiency Bonus +4Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 22 (+6) 14 (+2x) 16 (+3) 18 (+4) 20 (+5) 10 (+0) Saving Throws Str +10, Dex +6, Con +7, Int +8, Wis

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