Search Results for: bat

CARNIVOROUS APE – 5e stats

Large beast (animal), unaligned Armor Class 11Hit Points 42 (5d10 + 15)Speed 30 ft., climb 20 ft., swing 20 ft. (from tree to tree) Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 13 (+1) 16 (+3) 7 (-2) 12 (+1) 7 (-2) Skills Athletics +7, Intimidation +4, Perception +3, Stealth +6Senses passive […]

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HOBGOBLIN CHIEF – 5e stats

Medium humanoid (goblinoid), lawful evil Armor Class 19 (Chain Mail, Shield)Hit Points 32 (5d8 + 10)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 14 (+2) 12 (+1) 12 (+1) 11 (+0) Senses Darkvision 60 ft., passive Perception 11Languages Common, GoblinChallenge 1 (200 XP) Martial Advantage. Once per turn,

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HOBGOBLIN SUB-CHIEF – 5e stats

Medium humanoid (goblinoid), lawful evil Armor Class 18 (Chain Mail, Shield)Hit Points 22 (4d8+4)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 13 (+1) 13 (+1) 11 (+0) 11 (+0) 10 (+0) Senses Darkvision 60 ft., passive Perception 10Languages Common, GoblinChallenge 1/2 (100 XP) Martial Advantage. Once per turn, the hobgoblin

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ABYSS ANT – 5e stats

Small fiend, neutral evil Armor Class 15 (natural armor)Hit Points 13 (3d6 + 3)Speed 60 ft., burrow 10 ft., climb 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 14 (+2) 11(+0) 12 (+1) 7 (-2) 9 (-1) 8 (-1) Senses blindsight 60 ft., darkvision 60 ft., passive Perception 9Languages telepathy 600 ft.Challenge 1/2

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GREATER GODS

ALL GODS… Immortality. All gods are immortal. The only way for a god to die is to be destroyed by a god of higher statue in magicalor physical combat. Otherwise, any god that suffers an attack that should dest roy it simply disperses, then reassembles later (roll percentile dice to determine number of days). So,

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ACTAEON – 5e stats

Large fey, neutral Armor Class 18 (natural armor)Hit Points 93 (11d10 + 33)Speed 40 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 22 (+6) 16 (+3) 16 (+3) 12 (+1) 14 (+2) 16 (+3) Saving Throws Str +9, Dex +6, Cha +5Skills Athletics +9, Intimidation +6, Perception +5, Stealth +6Senses passive Perception 13Languages Common, SylvanChallenge 7

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PIXIE SERGEANT – 5e stats

Tiny fey, neutral good Armor Class 15Hit Points 2 (1d4 – 1)Speed 10 ft., fly 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 3 (-4) 21 (+5) 9 (-1) 11 (+0) 15 (+2) 16 (+3) Saving Throws Cha +5Saving Throws (suggested) Dex +7, Cha +5Skills Perception +4, Stealth +7Senses passive Perception

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CRYSTAL OOZE – 5e stats

Medium ooze, unaligned Armor Class 8Hit Points 25 (2d8 + 16)Speed 10 ft., swim 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 1 (-5) 26 (+8) 1 (-5) 6 (-2) 2 (-4) Saving Throws (suggested) Con +10Skills Stealth +8 (underwater only)Damage Resistance Acid, Cold, Fire; bludgeoning, piercing, and slashing from

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INTERMEDIATE GODS

ALL GODS… Immortality. All gods are immortal. The only way for a god to die is to be destroyed by a god of higher statue in magicalor physical combat. Otherwise, any god that suffers an attack that should dest roy it simply disperses, then reassembles later (roll percentile dice to determine number of days). So,

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LESSER GODS

ALL GODS… Immortality. All gods are immortal. The only way for a god to die is to be destroyed by a god of higher statue in magicalor physical combat. Otherwise, any god that suffers an attack that should dest roy it simply disperses, then reassembles later (roll percentile dice to determine number of days). So,

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