Search Results for: crocodile

TIGER – 5e stats

Large beast (animal), unaligned Armor Class 12Hit Points 37 (5d10+10)Speed 40 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 15 (+2) 14 (+2) 3 (-4) 12 (+1) 8 (-1) Skills Perception +3, Stealth +6Senses Darkvision 60 ft., passive Perception 13Challenge 1 (200 XP) Keen Smell. The tiger has advantage on Wisdom (Perception)

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QUIPPER – 5e stats

Tiny beast (animal), unaligned Armor Class 13Hit Points 1 (1d4-1)Speed Swim 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 2 (-4) 16 (+3) 9 (-1) 1 (-5) 7 (-2) 2 (-4) Senses Darkvision 60 Ft., passive Perception 8Challenge 0 (10 XP) Blood Frenzy. The quipper has advantage on melee attack rolls against

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JACKAL – 5e stats

Small beast (animal), unaligned Armor Class 12Hit Points 3 (1d6)Speed 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 8 (-1) 15 (+2) 11 (+0) 3 (-4) 12 (+1) 6 (-2) Skills Perception +3Senses passive Perception 13Challenge 0 (10 XP) Hit and Run (suggested). The jackal can leap 10 feet forward and make an

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BABOON – 5e stats

Small beast (animal), unaligned Armor Class 12Hit Points 3 (1d6)Speed 30 ft., climb 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 12 (+1) 14 (+2) 11 (+0) 4 (-3) 12 (+1) 6 (-2) Skills (suggested) Perception +3Senses passive Perception 11Challenge 0 (10 XP) Pack Tactics. The baboon has advantage on an attack

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APE – 5e stats

Medium beast (animal), unaligned Armor Class 12Hit Points 19 (3d8+6)Speed 30 ft., climb 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 7 (-2) Saving Throws Str +5, Dex +4Skills Athletics +5, Perception +3Senses passive Perception 13Challenge 1/2 (100 XP) Quick. The ape can

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ANIMALS

Animals are a type of creatures that inhabit the world of D&D. They are usually not considered fantasy monsters, but rather natural beings that can be found in various environments. Animals are a subcategory of the broader category known as beasts, which includes any non-humanoid creature that is a natural part of the fantasy ecology.

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RAKSHASA – 5e stats – race of duplicitous outsiders that dwell on the Material Plane

Medium fiend (rakshasa), lawful evil Armor Class 16 (Natural Armor)Armor Class (suggested) 20 (Natural Armor)Hit Points 110 (13d8+52)Speed 40 ft. Proficiency Bonus +5Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 14 (+2) 17 (+3) 18 (+4) 13 (+1) 16 (+3) 20 (+5) Saving Throws (suggested) Con +9, Cha +10Skills Deception +10, Insight +8Vulnerabilities piercing from magic weapons

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GIANT FROG – 5e stats

Medium beast (giant animal), unaligned Armor Class 11Hit Points 18 (4d8)Hit Points (suggested)13 (3d8)Speed 30 ft., swim 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 12 (+1) 13 (+1) 11 (+0) 2 (-4) 10 (+0) 3 (-4) Skills Perception +2, Stealth +3Senses Darkvision 30 ft., passive Perception 12Challenge 1/4 (50 XP) Amphibious. The frog

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