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TELEKINESIS

Psychokinetic Science Power Check DC 13 Wisdom checkInitial Cost 1 PSPsMaintenance Cost 1 PSPs / roundRange 10 feet per Wisdom scorePreparation Time 1 actionArea of Effect 1 targetPrerequisites none “Will moves the universe” Telekinesis allows the psionicist to move targets through space without touching them. The heavier the target, the higher the cost in terms […]

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LERNAEAN HYDRA – 5e stats

Gargantuan monstrosity, unaligned Armor Class 16 (Natural Armor)Hit Points 262 (15d20+105)Speed 30 ft., swim 30 ft. Proficiency Bonus +4Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 24 (+7) 10 (+0) 24 (+7) 2 (-4) 10 (+0) 7 (-2) Saving Throws Str +11, Con +12Damage Immunities poisonCondition Immunities poisonedSkills Perception +8Senses Darkvision 60 ft., passive Perception 20Challenge 10

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GREATER BASILISK – 5e stats

Large monstrosity, unaligned Armor Class 16 (Natural Armor)Hit Points  123 (13d10+52)Speed 25 ft. Proficiency bonus +3Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 6 (-2) 19 (+4) 2 (-4) 8 (-1) 7 (-2) Saving Throws (suggested) Str +8, Con +7Skills Perception +2Senses Darkvision 60 ft., passive perception 10Challenge 5 (1,800 XP) Petrifying Gaze.

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CLAIRSENTIENCE

“The Past unveiled me the fabric of the Future” This discipline unites the ability of the mind to predict events at an unconscious level, with the ability to draw upon the supernatural forces that are embedded in the fabric of reality. At some point, space and time do not matter anymore for the clairsentient, because

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PSIONIC

Psionic Powers for DnD 5e Content under construction For questions or whatever you can join me on Reddit Note for the reader: The content presented here is in experimental mode and to the benefit of monsters only. Expect changes in some of its elements from time to time. The general idea will be to remain

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BEBILITH – 5e stats

Huge fiend, chaotic evil Armor Class 20 (natural armor)Hit Points 126 (12d12 + 48)Speed 40 ft., climb 40 ft., web 80 ft. Proficiency Bonus +4Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 24 (+7) 16 (+3) 18 (+4) 12 (+1) 14 (+2) 14 (+2) Saving Throws Str +11, Dex + 7Skills Perception +6,

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NONATON – 5e stats

Large construct (modron), lawful neutral Armor Class 18 (natural armor)Hit Points 82 (11d10 + 22)Speed 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 16 (+3) 14 (+2) 13 (+1) 13 (+1) 15 (+2) Skills Perception +4Senses truesight 120 ft., passive Perception 14Languages ModronChallenge 4 (1,100 XP) Axiomatic Mind. The nonaton can’t

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DECATON – 5e stats

Medium construct (modron), lawful neutral Armor Class 17 (natural armor)Hit Points  55 (10d8 + 10)Speed 30 ft., fly (hover) 10 ft. Proficiency Bonus +2Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 15 (+2) 13 (+1) 12 (+1) 12 (+1) 14 (+2) Skills Perception +4Senses truesight 120 ft., passive Perception 14Languages ModronChallenge 3 (700 XP)

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SABER-TOOTHED TIGER – 5e stats

Large beast (animal), unaligned Armor Class 12Hit Points 52 (7d10 + 14)Speed 40 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 14 (+2) 15 (+2) 3 (-4) 12 (+1) 8 (-1) Skills Perception +3, Stealth +6Senses passive Perception 13Languages –Challenge 2 (450 XP) Keen Smell. The tiger has advantage on Wisdom (Perception) checks

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Dnd 5e Revenant Tactics – build challenging encounters against a Revenant

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Revenant Note: This has been prepared utilizing only the 5E Core Rules. The Revenant can be found in the Monster Manual page 259. The Revenant is a physical embodiment of Revenge. It is created only when the dying essence of

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