Search Results for: orc

ORC HAND OF YURTRUS – 5e stats

Medium humanoid (orc), chaotic evil Armor Class 12 (hide armor)Hit Points 30 (4d8 + 12)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 12 (+0) 11 (+0) 16 (+3) 11 (+0) 14 (+2) 9 (-1) Saving Throws (suggested) Con +5Skills Arcana +2, Intimidation +1, Medicine +4, Religion +2Senses darkvision 60 ft., passive […]

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ORC BLADE OF ILNEVAL – 5e stats

Medium humanoid (orc), chaotic evil Armor Class 18 (chain mail, shield)Hit Points 60 (8d8 + 24)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 11 (+0) 17 (+3) 10 (+0) 12 (+1) 14 (+2) Saving Throws Wis +3Skills Perception +3, Insight +3, Intimidation +4Senses darkvision 60 ft., passive Perception 13Languages Common, OrcChallenge 4

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HALF-ORC

GENERAL INFORMATION Ability score increase. Str +2, Con +1Age. 14 + 1d4 (max 75)Speed. 30 feetSize. MediumAlignment (suggested). Any Chaotic not GoodLanguages. Common, Orc RACE TRAITS Darkvision. 60 feet Menacing. You gain proficiency in the Intimidation skill. Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to

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ORC

GENERAL INFORMATION Ability score increase. Str +2, Con +1, Int -2 Age. 10 + 1d4 (max 45)Speed. 30 feetSize. MediumAlignment (suggested). Chaotic EvilLanguages. Common, Orc RACE TRAITS Darkvision. 60 feet Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You

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FORCECAGE

Evocation level 7 STANDARD Casting Time 1 actionRange 100 feetComponents V, S, M Duration 1 hour An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose. A prison in the shape of a

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WALL OF FORCE

Evocation Level 5 STANDARD Casting Time 1 actionRange 120 feetComponents V, S, M Duration Concentration, up to 10 minutes An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be

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SCORCHING RAY

Evocation Level 2 STANDARD Casting Time 1 actionRange 120 feetComponents V, SDuration Instantaneous You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.At Higher Levels. When you

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PHANTASMAL FORCE

Illusion Level 2 STANDARD Casting Time 1 actionRange 60 feetComponents V, S, MDuration Concentration, up to 1 minute You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature,

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ORC WAR CHIEF – 5e stats

Medium humanoid (orc), chaotic evil Armor Class 16 (chain mail)Hit Points 93 (11d8 + 44)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 18 (+4) 11 (+0) 11 (+0) 16 (+3) Saving Throws Str +6, Con +6, Wis +2Skills Intimidation +5Senses darkvision 60 ft., passive Perception 10Languages Common, OrcChallenge 4 (1,100

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ORC EYE OF GRUUMSH – 5e stats

Medium humanoid (orc), chaotic evil Armor Class 16 (ring mail, shield)Hit Points 45 (6d8 + 18)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 16 (+3) 9 (-1) 13 (+1) 12 (+1) Skills Intimidation +3, Religion +1Senses darkvision 60 ft., passive Perception 11Languages Common, OrcChallenge 2 (450 XP) Aggressive. As

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