Search Results for: octopus

FIND FAMILIAR

Conjuration (ritual) Level 1 STANDARD Casting Time 1 hour Range: 10 feetComponents: V, S, MDuration: Instantaneous You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an […]

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KUO-TOA WHIP – 5e stats

Medium humanoid (kuo-toa), neutral evil Armor Class 11 (natural armor)Hit Points 65 (10d8 + 20)Speed 30 ft., swim 30 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 14 (+2) 10 (+0) 14 (+2) 12 (+1) 14 (+2) 11 (+0) Skills Perception +6, Religion +4Senses darkvision 120 ft., passive Perception 16Languages UndercommonChallenge 1 (200 XP)

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GIANT SHARK (Megalodon) – 5e stats

Huge beast (giant animal), unaligned Armor Class 13 (natural armor)Hit Points 126 (11d12 + 55)Speed 0 ft., swim 50 ft. Proficiency Bonus +2Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 23 (+6) 11 (+0) 21 (+5) 1 (-5) 10 (+0) 5 (-3) Skills Perception +3Senses blindsight 60 ft., passive Perception 13Languages –Challenge 5 (1800 XP) Blood Frenzy.

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GIANT SEA HORSE – 5e stats

Large beast (giant animal), unaligned Armor Class 13 (natural armor)Hit Points 16 (3d10)Speed 0 ft., swim 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3) Skills (suggested) Perception +3Senses passive Perception 11Languages –Challenge 1/2 (100 XP) Charge. If the sea horse

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SEA HORSE – 5e stats

Tiny beast (animal), unaligned Armor Class 11Hit Points 1 (1d4-1)Speed Swim 20 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 1 (-5) 12 (+1) 8 (-1) 1 (-5) 10 (+0) 2 (-4) Senses passive Perception 10Challenge 0 (10 XP) Water Breathing. The sea horse can breathe only underwater. ACTIONS None DESCRIPTION The sea

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QUIPPER – 5e stats

Tiny beast (animal), unaligned Armor Class 13Hit Points 1 (1d4-1)Speed Swim 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 2 (-4) 16 (+3) 9 (-1) 1 (-5) 7 (-2) 2 (-4) Senses Darkvision 60 Ft., passive Perception 8Challenge 0 (10 XP) Blood Frenzy. The quipper has advantage on melee attack rolls against

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MIND FLAYER – 5e stats

Medium aberration, lawful evil Armor Class 15 (breastplate)Hit Points 71 (13d8 + 13)Speed 30 ft. Proficiency Bonus +3Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 11 (+0) 12 (+1) 12 (+1) 19 (+4) 17 (+3) 17 (+3) Saving Throws lnt +7, Wis +6, Cha +6Skills Arcana +7, Deception +6, Insight

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ANIMALS

Animals are a type of creatures that inhabit the world of D&D. They are usually not considered fantasy monsters, but rather natural beings that can be found in various environments. Animals are a subcategory of the broader category known as beasts, which includes any non-humanoid creature that is a natural part of the fantasy ecology.

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Dnd 5e Grick Tactics – build challenging encounters against a Grick

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Grick Note: This has been prepared utilizing only the 5E Core Rules. The Grick can be found in the Monster Manual page 173. A Grick has the appearance of a large snake massing as much as a man, the front

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