Search Results for: kuo-Toa

MORKOTH – 5e stats

Medium aberration, chaotic evil Armor Class 17 (natural armor)Hit Points 130 (20d8 + 40)Speed 25 ft., swim 50 ft. Proficiency Bonus +4Proficiency Bonus +8 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 14 (+2) 14 (+2) 14 (+2) 20 (+5) 15 (+2) 13 (+1) Saving Throws Dex +6, Int +9, Wis +6Skills Arcana +9, History +9, Perception +10, Stealth

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SWARM OF ROT GRUBS – 5e stats

Medium swarm of tiny beasts, unaligned Armor Class 8Hit Points 22 (5d8)Speed 5 ft., climb 5 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 2 (-4) 7 (-2) 10 (+0) 1 (-5) 2 (-4) 1 (-5) Damage Resistances piercing, slashingCondition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrainedSenses blindsight 10 ft., passive Perception 6Languages –Challenge 1/2

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DUERGAR SOULBLADE – 5e stats

Medium humanoid (dwarf), lawful evil Armor Class 14 (leather armor)Hit Points 18 (4d8)Speed 25 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 11 (+0) 16 (+3) 10 (+0) 11 (+0) 10 (+0) 12 (+1) Damage Resistances poisonSenses darkvision 120 ft., passive Perception 10Languages Dwarvish, UndercommonChallenge 1 (200 XP) Duergar Resilience. The duergar has advantage

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REINCARNATE

Transmutation Level 5 STANDARD Casting Time 1 hourRange TouchComponents V, S, M Duration Instantaneous You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that

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MIND FLAYER – 5e stats

Medium aberration, lawful evil Armor Class 15 (breastplate)Hit Points 71 (13d8 + 13)Speed 30 ft. Proficiency Bonus +3Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 11 (+0) 12 (+1) 12 (+1) 19 (+4) 17 (+3) 17 (+3) Saving Throws lnt +7, Wis +6, Cha +6Skills Arcana +7, Deception +6, Insight

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KOALINTH – 5e stats

Medium humanoid (goblinoid), lawful evil Armor Class 14 (scale mail)Hit Points 16 (3d8 + 3)Speed 30 ft., swim 20 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 13 (+1) 11 (+0) 12 (+1) 11 (+0) 10 (+1) 11 (+0) Saving Throws Dex +2Skills Athletics +3, Perception +2Senses

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Dnd 5e Mind Flayer Tactics – build challenging encounters against Mind Flayers

While there are general similarities between the appearance of the humanoid races, they are tall, slender beings with legs, arms and a head. Further they tend to wear clothing, few would mistake an Illithid for any form of humanoid, the differences far outweigh the similarities

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HUMANOIDS – from orcs to elves, dwarves and goblins – creatures to populate your campaign setting

GENERAL DESCRIPTION They are the main peoples of the D&D world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable

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