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Dnd 5e Mind Flayer Tactics – build challenging encounters against Mind Flayers

While there are general similarities between the appearance of the humanoid races, they are tall, slender beings with legs, arms and a head. Further they tend to wear clothing, few would mistake an Illithid for any form of humanoid, the differences far outweigh the similarities

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Dnd 5e Mummy Tactics – build challenging encounters against a Mummy

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Mummy Note: This has been prepared utilizing only the 5E Core Rules. The Mummy can be found in the Monster Manual pages 227 – 229. Additional and invaluable information (can be found in the 2E sourcebook: Van Richten’s Monster Hunters

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FIRE MEPHIT – 5e stats

Small elemental (mephit), neutral evil Armor Class 12Hit Points 27 (6d6 + 6)Speed 30 ft., fly 40 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 13 (+1) 15 (+2) 12 (+1) 6 (–2) 11 (+0) 14 (+2) Skills Perception +2, Stealth +4Damage Vulnerabilities coldDamage Immunities fire, poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 12Languages IgnanChallenge 1/2 (100 XP) Death Burst. When the mephit dies,

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CYCLOPSKIN

Large giant, chaotic evil Armor Class 13 (natural armor)Hit Points 57 (6d10 +24)Speed 30 ft. STR DEX CON INT WIS CHA 19 (+4) 11 (+0) 18 (+4) 10 (+0) 8 (-1) 10 (+0) Senses passive Perception 9Languages GiantChallenge 3 (2,300 XP) Poor Depth Perception. The cyclopskin has disadvantage on any attack roll against a target more than

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GNOLL – 5e stats

Medium humanoid (gnoll), chaotic evil Armor Class 15 (hide armor, shield)Hit Points 22 (5d8)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 7 (-2) Saving Throws (suggested) Str +4Skills (suggested) Perception +2, Stealth +3Senses Darkvision 60 ft., passive Perception 10Languages GnollChallenge 1/2 (100 XP)

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GHAST – 5e stats

Medium undead, chaotic evil Armor Class 13Armor Class (suggested) 16Hit Points 36 (8d8)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 17 (+3) 10 (+0) 11 (+0) 10 (+0) 8 (−1) Saving Throws (suggested) Str +5, Dex +5Damage Resistances necroticDamage Immunities poisonCondition Immunities charmed, exhaustion, poisonedSenses darkvision 60

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