Search Results for: troll

ANNIS HAG – 5e stats

Large fey (hag), chaotic evil Armor Class 17 (natural armor)Hit Points 75 (10d10 + 20)Speed 40 ft. (suggested 50 ft.) Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 21 (+5) 12 (+1) 14 (+2) 13 (+1) 14 (+2) 15 (+2) Saving Throws Con +5Saving Throws (suggested) Str +8, Con +5, Cha +5Skills Deception +5, Perception […]

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DERRO – 5e stats – The Mad and Cruel Dwellers of the Underdark

Small humanoid (dwarf), chaotic evil Armor Class 13 (leather armor)Hit Points 13 (3d6 + 3)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 12 (+1) 11 (+0) 5 (-3) 9 (-1) Skills Stealth +4Senses darkvision 120 ft., passive Perception 7Languages Dwarvish, UndercommonChallenge 1/4 (50 XP) Magic Resistance. The derro

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BULEZAU – 5e stats

Medium fiend (demon), chaotic evilLarge (suggested) fiend (demon), chaotic evil Armor Class 14 (natural armor)Armor Class (suggested) 18 (natural armor)Hit Points 52 (7d8 + 21)Hit Points (suggested) 59 (7d10 + 21)Speed 40 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2)22 (+6) suggested) 14 (+2) 17 (+3) 8 (-1) 9 (-1)

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BERBALANG – 5e stats

Medium aberration, neutral evil Armor Class 14 (natural armor)Hit Points 38 (11d8 – 11)Speed 30 ft., fly 40 ft. Proficiency Bonus +2Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 9 (-1) 16 (+3) 9 (-1) 17 (+3) 11 (+0) 10 (+0) Saving Throws Dex +5, Int +5Skills Arcana +5, History +5, Insight +2, Perception +2,

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allip

ALLIP – 5e stats

Medium undead, neutral evil Armor Class 13Hit Points 40 (9d8)Speed 0 ft., fly 40 ft. (hover) Proficiency Bonus +3Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 6 (-2) 17 (+3) 10 (+0) 17 (+3) 15 (+2) 16 (+3) Saving Throws (suggested) Cha +6Saving Throws Int +6, Wis +5Skills Perception +5, Stealth +6Damage Resistances acid, fire, lightning,

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BEHOLDER ZOMBIE – 5e stats

Large undead (zombie), neutral evil Armor Class 15 (natural armor)Hit Points 93 (11d10 + 33)Speed 0 ft., fly 20 ft. (hover) Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+0) 8 (-1) 16 (+3) 3 (-4) 8 (-1) 5 (-3) Saving Throws Wis +2Saving Throws (suggested) Con

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Dnd 5e Skeleton Tactics – build challenging encounters against Skeletons

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Skeleton Note: This has been prepared utilizing only the 5E Core Rules. The Skeleton can be found in the Monster Manual page 272. Skeletons are animated constructs formed by working of the ANIMATE DEAD Spell by a Necromancer, Wizard, or

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REGENERATE

Transmutation level 7 STANDARD Casting Time 1 minuteRange TouchComponents V, S, M Duration 1 hour You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit

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CONJURE FEY

Conjuration level 6 STANDARD Casting Time 1 minuteRange 90 feetComponents V, SDuration Concentration, up to 1 hour You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see

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HALLOW

Evocation Level 5 STANDARD Casting Time 24 hoursRange TouchComponents V, S, M Duration Until dispelled You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell.

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