Old School Renaissance – Dungeon Crawl Classics – DCC Lankhmar #7 A Dozen Lankhmar Locations

Publisher: Goodman Games

If you are a fan of the Dungeon Crawl Classics RPG and the Lankhmar setting, you might want to check out this supplement by Goodman Games. It is a PDF that contains 12 locations in the city of Lankhmar, each with its own history, description, map, and adventure hooks. In this review, I will give you an overview of what you can find in this supplement and my opinion on its quality and usefulness.

What’s Inside?

The supplement is 36 pages long and consists of the following sections:

  • Introduction: This section gives a brief introduction to the supplement and some tips on how to use it.
  • Urban Encounters: This section provides some new rules for urban encounters, such as street gangs, beggars, and watchmen. It also includes a table of random events that can happen in the city.
  • The Locations: This is the main part of the supplement, where you can find the 12 locations that are detailed in the supplement. They are:
    • The Home of Muulsh the Moneylender: A wealthy and influential moneylender who has a secret vault full of treasures and dangers.
    • The Silver Eel: A famous tavern where adventurers, rogues, and nobles mingle and plot. It is also the headquarters of the Thieves’ Guild.
    • Thieves’ House: A hidden fortress where the Thieves’ Guild trains its members and stores its loot. It is guarded by traps, guards, and a mysterious entity known as the Master Thief.
    • The Plaza of Dark Delights: A notorious marketplace where anything can be bought or sold, from exotic goods to forbidden pleasures. It is also a place where dark cults and sinister forces operate.
    • The Bazaar of the Bizarre: A magical market where strange and wondrous items are sold by eccentric merchants. It is a place where magic and madness are intertwined.
    • The Land Gate: A massive gate that connects Lankhmar to the rest of Nehwon. It is a place where travelers, merchants, and soldiers come and go. It is also a place where spies, smugglers, and assassins lurk.
    • The Street of the Gods: A long street where temples, shrines, and altars of various gods and goddesses are located. It is a place where faith, miracles, and curses are common.
    • The Marsh Gate: A smaller gate that leads to the marshes outside Lankhmar. It is a place where outcasts, refugees, and criminals live in shanty towns. It is also a place where monsters, bandits, and swamp cults dwell.
    • The Tenderloin: A district where brothels, gambling dens, and drug parlors are abundant. It is a place where vice, pleasure, and addiction are rampant.
    • The Black Bones: A graveyard where the dead are buried or cremated. It is a place where ghosts, ghouls, and necromancers haunt.
    • The House of the White Wizard: A tower where a mysterious and powerful wizard lives. It is a place where secrets, spells, and experiments are hidden.
    • The Citadel of the Autarch: A fortress where the ruler of Lankhmar resides. It is a place where politics, intrigue, and treachery are rife.

Each location has a brief history, a description, a map, and some adventure hooks that can be used to create scenarios or encounters.

Dungeon Crawl Classics Lankhmar #7 A Dozen Lankhmar Locations on DrivethruRpg

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