Publisher: Goodman Games
If you are a fan of the Dungeon Crawl Classics RPG, you might be interested in a new supplement that explores the dark and mysterious realm of the Un-Gods. These are not your typical fantasy deities, but rather ancient and powerful cosmic entities that embody the primal forces of creation and destruction. In this book, you will find seven new patrons for your characters to choose from, each with their own backstory, personality, goals, and abilities. But be warned, these patrons are not benevolent or merciful, and they will demand a high price for their favors.
What is the DCC Book of Fallen Gods?
The DCC Book of Fallen Gods is a 64-page supplement for the Dungeon Crawl Classics RPG, written by Daniele Di Rubbo and published by ANGRY GOLEM GAMES. The book introduces seven new patrons for players to choose from, each with a unique theme and flavor. These patrons are:
- The Entropic One: The Un-God of chaos and entropy, who seeks to destroy all order and stability in the cosmos.
- The Lover: The Un-God of love and passion, who inspires devotion and obsession in all living things.
- The Maker: The Un-God of creation and craftsmanship, who shapes and molds reality according to his whims.
- The Mother: The Un-God of life and death, who nurtures and consumes all living things.
- The Seeker: The Un-God of knowledge and secrets, who knows all that is hidden and obscure.
- The Shaper: The Un-God of dreams and nightmares, who manipulates the minds and emotions of others.
- The Watcher: The Un-God of time and fate, who observes and influences the course of history.
Each patron has a detailed description that includes their origin story, personality, goals, appearance, symbol, manifestation, disapproval table, spells, invoke patron results, patron taints, patron quests, and a sample adventure seed. The book also has rules for creating your own patrons, using the Un-Gods as examples.
Why should you get the DCC Book of Fallen Gods?
The DCC Book of Fallen Gods is a great addition to any DCC RPG fan’s collection, as it offers new options and challenges for both players and judges. The patrons are diverse and interesting, ranging from the Entropic One, who seeks to destroy all order and stability, to the Lover, who inspires passion and devotion in all living things. Each patron has a unique backstory, personality, goals, and abilities that can grant their followers great benefits, but also demand a high price in return.
The book is well-written and illustrated, with clear and concise rules for using the patrons in your game. The book is also compatible with other OSR games, with some minor adjustments. The book is full of cosmic horror and weird fantasy elements that will spice up your DCC RPG game.