Old School Renaissance – Dungeon Crawl Classics – DCC #84 Peril on the Purple Planet

Publisher: Goodman Games

Are you ready to embark on a perilous journey to a dying world, where you will face ancient secrets, savage foes, and unimaginable wonders? If so, then you should check out DCC #84: Peril on the Purple Planet, a module and campaign setting for Dungeon Crawl Classics, a role-playing game that pays homage to the classic fantasy adventures of the past.

What is DCC #84: Peril on the Purple Planet?

DCC #84: Peril on the Purple Planet is a module that takes the adventurers to a world that is slowly fading away, where they must survive the harsh environment, the brutal tribes of man-beasts, and the hidden mysteries of a lost civilization. The module is written by Harley Stroh, with additional writing by Daniel J. Bishop, Tim Callahan, Edgar Johnson, and Terry Olson. The cover art and cartography are by Doug Kovacs.

The module provides a sandbox-style adventure, with multiple locations to explore, factions to interact with, and treasures to loot. The module also includes rules for creating and playing as kith, the native inhabitants of the Purple Planet.

The module is designed for level 4 characters, but can be easily adapted for higher or lower levels. The module can be played as a standalone adventure, or as part of a longer campaign that spans the entire Purple Planet. The module comes with several supplements that expand on the setting and provide additional content, such as new monsters, items, spells, patrons, and adventures.

Why should you play DCC #84: Peril on the Purple Planet?

DCC #84: Peril on the Purple Planet is a module that will challenge your skills, spark your imagination, and leave you wanting more. The module captures the essence of sword and planet fiction, a genre that mixes fantasy and science fiction elements. The module is inspired by works such as Edgar Rice Burroughs’ John Carter of Mars series, Jack Vance’s Dying Earth series, and Michael Moorcock’s Elric saga.

The module is highly praised by fans and critics alike, who appreciate its originality, creativity, and challenge. The module has won several awards, such as the 2015 ENnie Award for Best Adventure, the 2015 Three Castles Award, and the 2015 Golden Geek Award for Best RPG Supplement.

The module is available in PDF format from various online retailers , or in a physical boxed set from Goodman Games. The boxed set includes a printed version of the module and all the supplements, as well as a judge’s screen, a book of handouts, a player’s guide, and a critical hit chart.

What are the most interesting locations in the adventure?

The adventure has many interesting locations to explore, but some of the most notable ones are:

  • The Pyramid of the Ancients, where the adventurers arrive through a portal and find themselves trapped in a dark and dusty tomb with a skeleton king and a dying powergem. This is the first location that introduces the alien and mysterious atmosphere of the Purple Planet, as well as the main quest to find a new powergem to return home.
  • The Biosphere Plant, where the ancient House Drage built a facility to replenish the planet’s thinning atmosphere with greenstone shards. This is the final location that reveals the true cause of the planet’s decay and offers a chance to save it or doom it. The plant is guarded by synthetic swordsmen, deadly traps, and a powerful AI that controls the facility.
  • The City of the Ascended Masters, where the remnants of the most advanced civilization on the planet dwell in isolation and arrogance. The city is a marvel of technology and magic, but also a place of decadence and corruption. The adventurers can find allies or enemies among the masters, as well as clues and secrets about the planet’s history and future.

Dungeon Crawl Classics #84: Peril on the Purple Planet on DrivethruRpg