YAGNOLOTH – 5e stats

Large fiend (yugoloth), neutral evil

Armor Class 17 (natural armor)
Armor Class (suggested) 20 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 40 ft.

Proficiency Bonus +4
Proficiency Bonus +6 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
19 (+4)14 (+2)21 (+5)16 (+3)15 (+2)18 (+4)

Saving Throws Dex +6, Int +7, Wis +6, Cha +8
Skills Deception +8, Insight +6, Perception +6, Persuasion +8
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 16
Languages Abyssal, Infernal, telepathy 60 ft.
Challenge 11 (7,200 XP)

Innate Spellcasting. The yagnoloth’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

Magic Resistance. The yagnoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. The yagnoloth’s weapon attacks are magical.

ACTIONS

  • Multiattack. The yagnoloth makes one massive arm attack and one electrified touch attack, or it makes one massive arm attack and teleports before or after the attack.
  • Electrified Touch. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (6d8) lightning damage.
  • Massive Arm. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 23 (3d12 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or become stunned until the end of the yagnoloth’s next turn.
  • Acid Breath (suggested, recharge 6). The yagnoloth exhales a 30-foot cone of acidic gas as a bonus action. Each creature in that area must make a DC 16 Constitution saving throw, taking 27 (6d6) acid damage on a failed save, or half as much damage on a successful one. In addition, each creature that fails the saving throw is stunned until the end of its next turn. A creature that succeeds on the saving throw is stunned for 1d3 rounds instead.
  • Life Leech. The yagnoloth touches one incapacitated creature within 15 feet of it. The target takes 36 (7d8 + 4) necrotic damage, and the yagnoloth gains temporary hit points equal to half the damage dealt. The target must succeed on a DC 16 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum is reduced to 0.
  • Battlefield Cunning (Recharge 4- 6). Up to two allied yugoloths within 60 feet of the yagnoloth that can hear it can use their reactions to make one melee attack each.
  • Battlefield Cunning (suggested). Up to two allied yugoloths within 60 feet of the yagnoloth that can hear it can use their reactions to make one melee attack each.
  • Teleport. The yagnoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


Description

A yagnoloth is a type of fiend known as a yugoloth, a race of mercenary creatures that inhabit the lower planes. A yagnoloth is a large, red-scaled humanoid with a small, skeletal head and bat-like ears. Its most striking feature is its massive left arm, which is much larger and stronger than its right arm. A yagnoloth wears a cape to conceal either of its arms, depending on the situation. A yagnoloth is a cunning and corrupt negotiator, who handles the contracts for most other yugoloths. It communicates with its employers and subordinates through telepathy, and often abuses its authority for its own benefit.

Combat

A yagnoloth is a formidable opponent in combat, using its huge arm to deliver powerful blows that can stun its enemies. It can also unleash a cone of acidic gas from its mouth, which can melt skin and cause further stunning. A yagnoloth is resistant to many types of damage, and has advantage on saving throws against magic. It can also teleport short distances to surprise or escape its foes. A yagnoloth is not afraid to use its battlefield cunning to coordinate attacks with other yugoloths, or to exploit the weaknesses of its enemies.

Habitat / Society

A yagnoloth lives in the lower planes, where it serves as a noble of yugoloth society. It rules over a province of lesser yugoloths, who obey its commands and pay tribute to it. A yagnoloth is loyal only to itself, and will betray or manipulate anyone for its own gain. It seeks to increase its wealth and power by making deals with other fiends or mortals, often involving wars or conflicts in the multiverse. A yagnoloth is proud and vain, believing that it receives special attention from the ultroloths, the mysterious leaders of the yugoloths. However, this is a delusion, as the ultroloths treat all yugoloths equally.

Ecology

A yagnoloth is a carnivore that feeds on the flesh of other creatures. It has no natural predators, as few beings dare to challenge it. It has no allies either, as it trusts no one. A yagnoloth can reproduce by fusing with another yugoloth of any type, creating a new yugoloth that inherits some traits from both parents. However, this process is rare and risky, as it involves giving up part of one’s essence and identity. A yagnoloth has no interest in preserving or improving the environment, as it cares only for itself.

Additional Information

Yagnoloths are despised lords of fiefs and all who enter these fiefs in the lower planes. They frequently order the execution of higher-status yugoloths, to increase their own already lofty status. Needless to say, all yugoloths other than ultroloths despise the yagnoloths and savagely betray them when feasible. Hated so, yagnoloths cannot gate additional yugoloths into a battle.

These creatures pay little attention to the rest of yugoloth society. They are greedy and gluttonous, and they abuse their power greatly.

Yagnoloths care little for mercenary issues or the Blood War. Consumers in the purest sense, these creatures live by the labors of their fellows and produce nothing of value. No one knows what inspired the ultroloths to place these creatures in command of the provinces of the lower planes. Their merits are well hidden.

One can only speculate on the bizarre cross-mutation involved in the creation of the yagnoloths. Perhaps these creatures have giantish blood in them. Or perhaps giants have a bit of yagnolothish blood in them…