Wind Spirit, American Indian Avatar
Huge Humanoid; Fighter 10; Wizard 10; Proficiency bonus +8
Armor Class 21
Hit Points 120
Speed 75 ft. (100 ft. flying)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 19 (+4) | 18 (+4) | 16 (+3) | 15 (+2) | 18 (+4) |
Lighting Bolts. Wind’s avatar can unleash a lightning bolt which does 2d10 points of damage, always hits its target, and has a range of 900 yards.
Spells. Wind’s avatar casts spells as a 10th level wizard, and can call upon any spell of up to 5th level from the evocation school.
ACTIONS
- Multiattack. Wind’s avatar can make two melee attacks, one with a swar lance and one with a huge club.
- Huge Club. Melee Weapon Attack: +16 to hit; one target. Hit: 13 (1d10 +8).
- War Lance. Melee Weapon Attack: +16 to hit; one target. Hit: 15 (2d6 +8). T
DESCRIPTION
In avatar form, Wind always appears as the huge chief of an unknown tribe.