Tvashtri, Indian Avatar
Medium Humanoid; Wizard 20; Cleric 15; Proficiency bonus +10
Armor Class 23
Hit Points 200
Speed 75 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 18 (+4) | 21 (+5) | 20 (+5) | 17 (+3) |
Regeneration. Tvashtri can heal up to 3d10 points of damage each round by grabbing the air and using it to repair his injuries.
Spells. He can call upon any sphere or school of magic for his spells.
ACTIONS
- Long Dagger. Melee Weapon Attack: +11 to hit; one target. Hit: 11 (4d4 +1). He carries a long dagger with a triangular blade that causes permanent paralyzation in any being it strikes (DC 19 constitution saving throw to negate).
DESCRIPTION
Tvashtri’s avatar looks much like Tvashtri himself. Whenever he roams the earth, Tvashtri’s avatar wears a golden robe which gives him an AC of 23. Finally, he also carries a pin wheel that negates magic within 100 feet when he blows on it (as an anti-magic shell).