Large giant (troll), chaotic evil
Armor Class 15 (Natural Armor)
Hit Points 84 (8d10+40)
Speed 30 ft. (suggested 50 ft.)
Proficiency Bonus +3
Proficiency Bonus +4 (5th Edition Advanced Mode)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 20 (+5) | 7 (-2) | 9 (-1) | 7 (-2) |
Saving Throws (suggested) Str +7, Con +8
Skills Perception +2
Damage Resistances (suggested) cold, necrotic
Damage Vulnerabilities (suggested) acid, fire
Senses darkvision 60 ft., passive perception 12
Languages Giant
Challenge 5 (1,800 XP)
Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.
ACTIONS
- Multiattack. The troll makes three attacks: one with its bite and two with its claws.
- Multiattack (suggested). The troll makes three attacks: one with its bite and two with its claws or two ranged attacks with rocks.
- Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
- Bite (suggested). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.
- Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Claw (suggested). Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
- Rock (suggested). Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.
It is the lack of something that move and motivate characters, not the abundance of it
DESCRIPTION
Trolls are monstrous creatures that have a voracious appetite for anything they can catch and devour. They are tall and thin, with long arms and legs that end in massive claws. Their skin is thick and rubbery, and can be moss green, putrid gray, or mottled gray and green. Their heads are covered with messy hair-like growths that are black or steel gray in color. Trolls have poor eyesight and hearing, but a keen sense of smell that helps them locate prey. Trolls are not very intelligent, but they are cunning and ruthless in combat. They have no fear and will attack any creature that crosses their path.
Trolls walk upright but hunched forward with sagging shoulders. The trolls’ gait is uneven and, when running, the arms dangle free and drag along the ground. For all this seeming awkwardness, trolls are very agile. They are masterful climbers and can scale even sheer cliffs.
Females are easily distinguished from males; they are both larger and more powerful than their male counterparts. Trolls have no language of their own, using “trollspeak”, a guttural mishmash of common, giant, goblin, orc, and hobgoblin. Trollspeak is highly transient and trolls from one area are only 25% likely to be able to communicate with trolls from another.
COMBAT
The most remarkable feature of trolls is their ability to regenerate from almost any wound. Unless they are killed by acid or fire, trolls can heal from slashes, stabs, or even severed limbs in a matter of seconds. Dismembered parts of a troll will continue to move and attack until they are destroyed or reattached to the body. Trolls use their claws and teeth as their primary weapons, but they may also wield crude clubs or spears if they find them. Trolls are relentless in pursuit of their prey, and will not stop until they are satisfied or dead.
Trolls can survive in all climes, but prefer dense forests and subterranean locales, since bright sunlight hurts their eyes; trolls suffer no combat penalties because of this.
HABITAT / SOCIETY
Trolls can be found in almost any climate and terrain, from arctic wastelands to tropical jungles. They prefer dark and secluded places, such as caves, forests, or swamps. They usually make their lairs in caves, using great boulders to block the entrances. Inside a troll cave are a number of rough nests made of straw and grass, plus scattered bones and treasure from victims. If there are no caves in an area, trolls dig themselves a trollhole and cover its opening with twigs and leaves.
Trolls live in small packs of 3 to 12 trolls led by a dominant female who acts as shaman/chieftain. She casts priest spells at 7th level. Leadership is only retained by combat, so fights for pack control are frequent. Often trolls rend each other limb from limb, but these battles are never fatal.
Still, it is the custom of trolls to toss the loser’s head a great distance from the fight scene, and frequently losers must sit and stew for a week until their new head grows in.
The pack chieftain’s duties are few. She leads the trolls on nightly forages, loping along, sniffing the air for prey. If a scent is found, the trolls charge, racing to get there first, and letting out a great cry once prey is spotted. In return for being the hunt leader, the shaman gets her choice of mates in the pack. Females give birth to a single troll about once every five years.
Trolls have no culture or civilization of their own, and only communicate with grunts and snarls. They worship Vaprak, the god of greed and destruction, who created them from his own blood.
ECOLOGY
Trolls are among the most feared predators in the natural world, as they can eat almost anything organic. They have no preference for meat or plants, and will consume animals, humanoids, monsters, or even fungi and slime. Trolls need to eat constantly to fuel their regeneration, and will often gorge themselves until they fall into a torpor.
Trolls prey on all but the most powerful of creatures. They respect and fear dragons, but they hate giants of good alignment and wage war with them frequently. The troll’s green blood is used to manufacture both poison antidotes and healing potions. The blood from one troll can make three such potions.