TRAPPER – 5e stats

Large monstrosity, unaligned

Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 10 ft., climb 10 ft.

Proficiency Bonus +2
Proficiency Bonus +5 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
17 (+3)10 (+0)17 (+3)2 (-4)13 (+1)4 (-3)

Skills Stealth +2
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 11
Languages –
Challenge 3 (700 XP)

False Appearance. While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor or wall. A creature that can see it and succeeds on a DC 20 Intelligence (Investigation) or Intelligence (Nature) check can discern its presence.

Spider Climb. The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

  • Smother. One Large or smaller creature within 5 feet of the trapper must succeed on a DC 14 Dexterity saving throw or be grappled (escape DC 14). Until the grapple ends, the target takes 17 (4d6 + 3) bludgeoning damage plus 3 (1d6) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and at risk of suffocating. The trapper can smother only one creature at a time.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


DESCRIPTION

Trappers are strange creatures that resemble large, flat sheets of rubbery flesh. They have no discernible features, except for a mouth on the underside that can open and close like a trapdoor. Trappers can change their color and texture to match their surroundings, making them almost invisible when they lie still on a surface. Trappers are related to lurkers, which are similar creatures that cling to ceilings instead of floors or walls. Trappers are manta-like in shape, and their tough, outward-facing side protects them from harm, while their soft, inward-facing side adheres to the surface they hunt from.

COMBAT

Trappers are ambush predators that wait for unsuspecting prey to come near them. When a creature steps on or touches a trapper, the trapper snaps its mouth shut, engulfing the victim in its fleshy body. The trapper then tries to suffocate and digest its prey, while using its adhesive skin to prevent escape. Trappers are not very intelligent, but they can sense vibrations and heat, and they avoid bright light and loud noises. Trappers are vulnerable to fire and slashing weapons, which can cut through their skin .

HABITAT / SOCIETY

Trappers are solitary creatures that have no social structure or culture. They live in dark and damp places, such as caves, dungeons, sewers, or forests. They prefer to stay in one location, where they can blend in with the environment and wait for food to come to them. Trappers do not have any territorial instincts, and they will ignore other trappers unless they are hungry or threatened. Trappers do not communicate with each other or with other creatures, except for occasional hisses or grunts .

ECOLOGY

Trappers are carnivorous creatures that feed on any living thing that they can catch and swallow. They have a slow metabolism, and they can go for long periods of time without eating. They do not have any natural predators, except for adventurers who seek to destroy them or harvest their skin. Trapper skin is valuable for making cloaks, tents, or other items that can camouflage the wearer or provide protection from the elements .