THRI-KREEN – 5e stats

Medium humanoid (thri-kreen), chaotic neutral

Armor Class 15 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 40 ft.

Proficiency Bonus +2
Proficiency Bonus +3 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
12 (+1)15 (+2)13 (+1)8 (-1)12 (+1)7 (-2)

Saving Throws (suggested) Dex +4
Skills Perception +3, Stealth +4, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages Thri-kreen
Challenge 1 (200 XP)

Chameleon Carapace. The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity (Stealth) checks made to hide.

Dodge Missiles (suggested). You are adept at avoiding ranged attacks. When you are hit by a ranged weapon attack, you can use your reaction to roll a d20. If the roll is higher than the attack roll, you dodge the missile and take no damage from it. You can use this ability only if you are not incapacitated and can see the attacker.

Standing Leap. The thri-kreen’s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

ACTIONS

  • Multiattack. The thri-kreen makes two attacks: one with its bite and one with its claws.
    Multiattack (suggested). The thri-kreen makes four attacks: one with its bite and four with its claws.
  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. lf the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way. The poisoned target can repeat the saving throw on each of its turns , ending the effect on itself on a success.
  • Claws. Melee Weapon Attack: +3 to hit, reach 5 ft. , one target. Hit: 6 (2d4 + 1) slashing damage.
  • Claws (suggested). Melee Weapon Attack: +3 to hit, reach 5 ft. , one target. Hit: 3 (1d4 + 1) slashing damage.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


DESCRIPTION

Thri-Kreen are insectoid humanoids that resemble giant praying mantises. They have six limbs, four of which are used as arms, and two black compound eyes. Their bodies are covered by a hard chitin that can change color to match their surroundings. They are native to warm and arid regions, such as deserts and savannas, where they roam the plains in hunting territories. They have a short lifespan of about 30 years, but they do not sleep or dream. Instead, they enter a trance-like state to rest and meditate. Thri-Kreen are highly agile and strong, capable of leaping great distances and wielding weapons with each of their arms. They are also naturally psionic, able to manipulate objects and minds with their will. Thri-Kreen have their own language, which consists of clicks, hisses, and gestures. Some of them can also speak Common or other languages they encounter.

COMBAT

Thri-Kreen are fierce and cunning warriors, who prefer to ambush their prey or enemies with surprise attacks. They use their natural weapons, such as their claws and mandibles, as well as their psionic abilities, to inflict damage and disable their foes. Thri-Kreen also make use of special weapons that are unique to their culture, such as the gythka and the chatkcha. The gythka is a double-ended polearm with blades on both ends, which can be wielded with two or four arms. The chatkcha is a throwing wedge that returns to the thrower when it misses its target. Thri-Kreen are adept at using these weapons in combination with their multiple limbs and high mobility. Thri-Kreen are also skilled at parrying and dodging attacks, especially projectiles. They have a keen sense of danger and will retreat or regroup if the situation turns against them.

HABITAT / SOCIETY

Thri-Kreen live in nomadic clans that roam the lands in search of food and water. They follow the seasons and the migrations of animals, avoiding areas that are too cold or wet for them. Thri-Kreen clans are usually composed of 10 to 40 members, led by an elder or a chieftain. Thri-Kreen have a strong sense of loyalty and kinship with their clanmates, whom they consider as their extended family. They also respect other thri-kreen clans that share their territory or cross their paths, unless there is a conflict over resources or honor. Thri-Kreen have a simple but rich culture, based on hunting, survival, and spirituality. They value courage, skill, wisdom, and harmony with nature. They have no written language or history, but they pass on their traditions and stories through oral transmission and psionic sharing. Thri-Kreen worship no gods, but they revere their ancestors and the spirit of the land.

Thri-Kreen hatch from eggs. Those who hatch from the same group of eggs are considered a clutch. The bond of a clutchmate goes beyond family or friendship. When thri-kreen enter humanoid society, they still feel compelled to belong to a clutch and often accept humanoids as clutchmates.

Thri-Kreen clutches and packs are organized along a strict order of dominance. The toughest member is the leader, the second most powerful is the second in command, and so forth. A thri-kreen can challenge a superior for dominance, initiating a contest. The combatants fight until one surrenders or dies. Afterward, the matter is settled and there are no lingering resentments, because all thri-kreen agree that a strong leader makes a strong pack.

When thri-kreen are not engaged in hunting, they make and repair weapons, teach skills to their young, and create works of art, usually sculpture. Thri-kreen also decorate their chitin with etchings or sometimes paints. Thri-kreen also pride themselves in the quality of their weapons, especially the chatkcha. Many chatkcha are decorative as well as functional and have designs carved into them. Some chatkcha become heirlooms and are passed on from generation to generation within a pack.

ECOLOGY

Thri-Kreen are an integral part of the ecosystems they inhabit, as they hunt and feed on various animals and plants. They have a carnivorous diet, but they can also consume fruits, nuts, seeds, and roots when meat is scarce. They have a special preference for kanks, large ant-like creatures that produce a sweet honeydew. Thri-Kreen also use kanks as mounts and pack animals, forming a symbiotic relationship with them. Thri-Kreen have few natural predators, as they can defend themselves well against most threats. However, they may face competition or hostility from other races that share their environment, such as humans, elves, orcs, gnolls, or yuan-ti. Thri-Kreen are generally wary of outsiders, but they may form alliances or trade with those who prove themselves trustworthy and respectful.