Thoth, Egyptian Avatar
Medium Humanoid; Wizard 20; Proficiency bonus +6
Armor Class 23
Hit Points 160
Speed 75 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 25 (+7) | 25 (+7) | 18 (+4) |
Spells. Thoth’s avatar can call upon any school of magic for his spells and his magic always have maximum effects (maximum damage, duration, range, and so on).
ACTIONS
- Staff +4. Melee Weapon Attack: +12 to hit; one target. Hit: 9 (1d6 +6). Thoth’s avatar wields a magical staff that acts as a combined staff of command, staff of curing, staff of the magi, staff of striking, and staff of power with unlimited charges. No other being can handle this weapon without being instantly affected as if hit by a feeblemind. There is no saving throw and even non-magic using characters can be affected by this curse.
DESCRIPTION
Thoth sends his avatar into the world to help those who are seeking to unravel the mysteries of the cosmos. Anyone who is conducting scientific or magical research has a 1 % chance per month of being visited by the avatar. If this occurs, the avatar will provide the researcher with answers to his questions far in excess of those he might have obtained without divine guidance.