Surya – God and Clerics for D&D 5e

Surya (Intermediate God)

Surya is the god of the rising and setting sun. He is charged with bringing an end to night and regulating the end of the day. He is often called upon to heal diseases and to bring luck to the people. Surya has the power to put any number of beings of less than 20th level to sleep.

He can also see any event that occurs under the sun’s light. In his true form, Surya is a man with dark red skin and long golden hair. He has a third eye in the middle of his forehead and four arms on his torso. He is often seen riding his one-wheeled chariot, which is pulled by seven horses (each a different color of the
rainbow).

Roleplaying Tips

Surya is generally a beneficent being who occasionally (1% chance) grants a worshiper luck in the form of an opportunity to repeat a critical die roll. Surya has no use for thieves, murderers, and others who benefit by conducting their business in the dark. Omens from Surya generally arrive at dawn in the form of an illusion.

STATISTICS

  • Alignment. Lawful Good.
  • Worshippers Alignment. Lawful Good.
  • Spheres of Influence. Morning and Evening.
  • Holy Symbol. Half sun.

Clerics of Surya

Surya’s priests must rise at dawn and may not retire until after sunset Most of them serve the community as healers.

Alignment Restriction. Lawful Good.

Weapons Allowed. Spear.

Armors Allowed. Any armor.

Divine Domains. Knowledge, Life, Light, Trickery, Twilight.

GRANTED POWERS

  • Level 3. Immunity to disease.
  • Level 5. Cure Disease.
  • Level 10. Sunray.