STONE GIANT DREAMWALKER – 5e stats

Huge giant (true giant), chaotic neutral

Armor Class 18 (natural armor)
Hit Points 161 (14d12 + 70)
Speed 40 ft.

Proficiency Bonus +4
Proficiency Bonus +6 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
23 (+6)14 (+2)21 (+5)10 (+0)8 (-1)12 (+1)

Saving Throws (suggested) Str +10, Dex +6, Con +9, Wis +3
Saving Throws Dex +6, Con +9, Wis +3
Skills Athletics +14, Perception +3
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 13
Languages Common, Giant
Challenge 10 (5900 XP)

Dreamwalker’s Charm. An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isn’t incapacitated. On a failed save, the creature is charmed by the giant. A creature charmed in this way can repeat the saving throw at the end of each of its turns, endings the effect on itself on a success. Once it succeeds on the saving throw, the creature is immune to this giant’s Dreamwalker’s Charm for 24 hours.

ACTIONS

  • Multiattack. The giant makes two attacks with its greatclub.
  • GreatclubMelee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
  • Petrifying Touch. The giant touches one Medium or smaller creature within 10 feet of it that is charmed by it. The target must make a DC 17 Constitution saving throw. On a failed save, the target becones petrified, and the giant can adhere the target to its stony body. Greater restoration spells and other magic that can undo petrification have no effect on a petrified creature on the giant unless the giant is dead, in which case the magic works normally, freeing the petrified creature as well as ending the petrified condition on it.
  • RockRanged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


DESCRIPTION

Stone Giant Dreamwalkers are a rare and mysterious breed of stone giants that have the ability to enter the dreams of other creatures. They are tall and muscular, with gray skin that resembles rough stone. They have long, dark hair and beard, and wear simple clothing made of animal skins and furs. They carry large clubs or hammers as weapons, and often adorn themselves with feathers, bones, and beads.

Stone Giant Dreamwalkers are fascinated by the realm of dreams, which they call the Dreaming. They believe that dreams are a source of wisdom and insight, and that they can influence the fate of the world by manipulating them. They often wander the lands in search of dreamers, whom they can charm with their supernatural gaze and enter their dreams. They can also create illusions and phantasms in the waking world, using their dream magic to confuse and deceive their enemies.

Stone Giant Dreamwalkers are usually solitary, but sometimes form small bands with other dreamwalkers or regular stone giants. They are not inherently evil, but they are unpredictable and capricious. They may help or harm a dreamer, depending on their mood and curiosity. They may also seek to protect their dream sources from other threats, or to exploit them for their own benefit.

COMBAT

Stone Giant Dreamwalkers are formidable foes in combat, both physically and mentally. They can use their great strength and size to crush their opponents with their clubs or hammers, or hurl rocks at them from a distance. They can also use their dream magic to create illusions and phantasms that distract, frighten, or harm their enemies. They can make themselves or their allies invisible, create duplicates of themselves, or alter the appearance of the terrain or objects.

Stone Giant Dreamwalkers are most dangerous when they can charm a creature with their gaze and enter its dreams. They can then manipulate the dream to their advantage, creating nightmares or pleasant fantasies that affect the dreamer’s mind and body. They can also learn secrets from the dreamer’s subconscious, or plant suggestions that influence the dreamer’s actions after waking up.

Stone Giant Dreamwalkers are immune to being charmed or frightened, and have advantage on saving throws against illusions and phantasms. They can also sense the presence of other dreamers within 60 feet of them, and communicate telepathically with them.

HABITAT / SOCIETY

Stone Giant Dreamwalkers live in remote and rugged areas, such as mountains, hills, or caves. They prefer places that are close to sources of dreams, such as villages, towns, or cities. They often roam the lands in search of new dreamers to explore or exploit.

Stone Giant Dreamwalkers have a loose and fluid society, based on mutual respect and curiosity. They do not have a fixed hierarchy or leadership, but rather follow the guidance of their dreams. They sometimes gather with other dreamwalkers or regular stone giants to share their experiences and insights, or to cooperate on a common goal.

Stone Giant Dreamwalkers have a complex and mystical culture, influenced by their connection to the Dreaming. They have a rich oral tradition of stories, legends, and prophecies that they pass down from generation to generation. They also have a unique art style that reflects their dream visions, using colorful paints, feathers, beads, and bones to decorate themselves and their surroundings.

ECOLOGY

Stone Giant Dreamwalkers are omnivorous creatures that can survive on a variety of foods, such as plants, animals, fungi, or minerals. They do not need to sleep as often as other creatures, but they do need to dream regularly to maintain their mental health and power. They often enter a trance-like state when they are not actively dreaming or exploring the world.

Stone Giant Dreamwalkers have a low impact on their environment, as they do not build permanent structures or settlements. They do not usually hunt or gather more than they need, but they may occasionally raid nearby settlements for food or supplies. They may also cause trouble for other creatures by entering their dreams without permission or consent.

Stone Giant Dreamwalkers have few natural predators or enemies, as they can defend themselves well with their physical strength and dream magic. However, they may face opposition from other creatures that seek to control or exploit dreams, such as night hags, lucid dreamers, or psionic beings. They may also clash with other stone giants that do not share their fascination with dreams.