Huge giant (true giant), neutral
Armor Class 17 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 40 ft.
Proficiency Bonus +3
Proficiency Bonus +5 (5th Edition Advanced Mode)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
23 (+6) | 15 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 9 (-1) |
Saving Throws Str +9, Dex +5, Con +8, Wis +4
Saving Throws Dex +5, Con +8, Wis +4
Skills Athletics +12, Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Giant
Challenge 7 (2,900 XP)
Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
ACTIONS
- Multiattack. The giant makes two greatclub attacks.
- Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
- Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
REACTIONS
- Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.
It is the lack of something that move and motivate characters, not the abundance of it
DESCRIPTION
Stone giants are massive humanoids that resemble living statues carved from rock. They have gray or brown skin, dark hair, and deep-set eyes. They stand about 18 feet tall and weigh around 1,700 pounds. They wear simple clothing made from animal hides or woven fibers, and adorn themselves with jewelry and tattoos that reflect their artistic skills. Stone giants are natural athletes and graceful climbers, able to move swiftly and stealthily in rocky terrain. They value beauty, harmony, and creativity, and express themselves through various forms of art, such as painting, sculpting, carving, and singing. They are also deeply spiritual and revere the forces of nature, especially the earth and the stone.
Stone giants are lean, but muscular. Their hard, hairless flesh is smooth and gray, making it easy for them to blend in with their mountainous surroundings. Their gaunt facial features and deep, sunken black eyes make them seem perpetually grim.
The typical stone giant is 18’ tall and weighs 9,000 pounds because of its dense flesh. Females are a little shorter and lighter. They do not wear armor, preferring to wear stone-colored garments. Stone giants can live to be 800 years old.
COMBAT
Stone giants prefer to avoid combat unless provoked or threatened. They are peaceful and isolationist by nature, and often hide from other creatures using their stone camouflage. However, if they must fight, they are formidable opponents that can wield massive clubs or hurl rocks with deadly accuracy. They can also catch rocks or similar objects thrown at them with ease, taking no damage from them. Stone giants are resistant to nonmagical weapons that are not made of adamantine, and immune to petrification and poison. They have a keen sense of sight and hearing, and can see in the dark up to 60 feet.
One in 20 stone giants develop special abilities related to their environment. These giant elders are able to stone shape, stone tell, and transmute rock to mud (or mud to rock) once per day as if they were 5th level spellcasters. One in 10 of these exceptional giants can also cast spells as if he were a 3rd level wizard. Their spells can be determined randomly or chosen to fit a specific encounter as desired. Frequently these giants are able to rise to positions of power and are considered the leaders of several clans.
HABITAT / SOCIETY
Stone giants live in secluded communities in mountainous or subterranean regions. They prefer natural caves or caverns that they decorate with their artworks and sacred symbols. They have a strong sense of tradition and hierarchy, and follow the guidance of their elders and shamans. The ordering of stone giant society is based upon an individual’s artistic ability. The most talented and respected artists are called thanes, and they rule over their clans with wisdom and benevolence. The strongest stone giant nation is Cairnheim in the Underdark. It is a village located in the western part of the Darklands in the Upperdark inside the Giant’s Run Mountains under the rule of the stone giant lich Dodkong.
Stone giants prefer to dwell in deep caves high on rocky, storm-swept mountains. They normally live in the company of their relatives, though such a clans usually include no more than 10 giants. Clans of giants do locate their lairs near each other, however, for a sense of community and protection. A mountain range commonly has 2d4 clans lairing there.
Stone giants are crude artists, painting scenes of their lives on the walls of their lairs and on tanned hide scrolls. Some giants are fond of music and play stone flutes and drums. Others make simple jewelry, fashioning painted stone beads into necklaces.
If eight or more giants are encountered in a clan’s lair, one quarter will be female, one quarter male, and the remainder offspring.
ECOLOGY
Stone giants are omnivorous, but they prefer to eat plants, fruits, nuts, and fungi that grow in their habitats. They also hunt animals such as deer, goats, bears, and wolves for meat and leather. They have a symbiotic relationship with the earth elementals that dwell in their lands, and often summon them for aid or protection. Stone giants have a lifespan of about 800 years, and reach maturity at around 100 years. They mate for life and produce one or two offspring every few decades. Stone giants are generally neutral in alignment, but some may lean towards good or evil depending on their upbringing and environment.
Stone giants are playful, especially at night. They are fond of rock throwing contests and other games that test their might. Tribes of giants will often gather to toss rocks at each other, the losing side being the giants who are hit more often. Stone giants are omnivorous, but they will eat only fresh food. They cook and eat their meat quickly after it has been killed. They use the skins of the animals for blankets and trade what they do not need with nearby human communities in exchange for bolts of cloth or herd animals which they use for food. Many stone giant bands keep giant goats in and near their lairs so they will have a continuous supply of milk, cheese, and butter.
Stone giants are usually found in mountain ranges in temperate and sub-tropical areas. Stone giants are fond of cave bears and 75% of their lairs will have 1d8 of them as guards. The few stone giants living in cold areas use polar bears as guards.