Small elemental (mephit), neutral evil
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.
Proficiency Bonus +2
Proficiency Bonus +3 (5th Edition Advanced Mode)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Aquan, Ignan
Challenge 1/4 (50 XP)
Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Regeneration. The steam mephit regains 1 hit point at the start of its turn.
ACTIONS
- Multiattack. The steam mephit makes two attacks with its claws.
- Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
- Steam Breath (Recharge 6). The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) heat damage on a failed save, or half as much damage on a successful one.
5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.
It is the lack of something that move and motivate characters, not the abundance of it
DESCRIPTION
A steam mephit is a small elemental creature that is composed of water and fire. It has a humanoid shape with bat-like wings, but its body is made of boiling water and steam. Its skin is scalding hot to the touch, and its eyes glow with a fiery light. A steam mephit speaks Aquan and Ignan, the languages of water and fire elementals respectively .
A steam mephit is a mischievous and arrogant being that considers itself the lord of all mephits and, in its own mind, lord of the quasiplane of Steam. It enjoys playing pranks on other creatures, especially those that are vulnerable to heat or fire. It also likes to boast about its abilities and challenge others to contests of strength or skill. A steam mephit is not very loyal to its allies, and will often abandon them if it feels threatened or bored.
A steam mephit leaves a trail of near-boiling water where it walks. In addition to the hissing steam that escapes from its pores, it can also heat confined areas or power small engines.
COMBAT
A steam mephit is not a very formidable opponent in combat, but it can use its innate magic and breath weapon to cause some trouble. It can cast blur once per day, making it harder to hit with attacks . It can also exhale a cone of scalding steam that can burn its enemies . A steam mephit prefers to fight from a distance, using its fly speed to evade melee attacks. It will try to escape if it is outnumbered or outmatched.
When a steam mephit dies, it explodes in a cloud of steam that can harm nearby creatures . This is a last resort for the mephit, as it does not want to end its existence in such a way. However, some steam mephits may use this as a suicide attack if they are desperate or vengeful.
HABITAT / SOCIETY
A steam mephit can be found in places where water and fire mix, such as geysers, hot springs, volcanoes, or underwater magma fissures. It can also travel to other planes of existence through portals or rifts that connect to the Elemental Plane of Fire or Water. A steam mephit does not need to breathe, but it must stay moist to survive. It will avoid cold or dry environments that can harm its body.
A steam mephit is usually solitary or part of a small group of other steam mephits. It does not get along well with other types of mephits, as it considers them inferior or rivals. A steam mephit may serve a more powerful elemental creature, such as an efreeti or a marid, but only if it is coerced or bribed. A steam mephit may also ally with other creatures that share its interests or goals, such as fire cultists or pyromancers.
Mist mephits refuse to obey the steam mephits, and this disobedience has led to a millennia-long rivalry between the types.
ECOLOGY
A steam mephit is a natural phenomenon that occurs when water and fire elements merge in a chaotic way. It is not a living creature in the conventional sense, but rather a manifestation of elemental energy. A steam mephit does not need to eat or sleep, but it does enjoy sensations and emotions. It likes to explore new places, learn new things, and have fun.
A steam mephit has no natural predators or prey, as most creatures avoid or fear it. It may hunt or scavenge for treasure or magic items that catch its eye, but it does not value material possessions very much. It may also collect trophies from its enemies or victims, such as bones, weapons, or jewelry.
A steam mephit can reproduce by fusing with another steam mephit of the opposite gender. This process creates a new steam mephit that inherits some traits from both parents. However, this is a rare event, as most steam mephits are too selfish or proud to mate with another of their kind. A steam mephit can also be created artificially by magic or alchemy, but such methods are often dangerous or unstable.
Steam Mephit is employed as component to empower the following spells: