Huge dragon (metallic dragon), lawful good
Armor Class 19 (Natural Armor)
Hit Points 243 (18d12+126)
Speed 40 ft., fly 80 ft.
Proficiency Bonus +5
Proficiency Bonus +7 (5th Edition Advanced Mode)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
27 (+8) | 10 (+0) | 25 (+7) | 16 (+3) | 13 (+1) | 21 (+5) |
Saving Throws Dex +5, Con +12, Wis +6, Cha +10
Skills Arcana +8, History +8, Perception +11, Stealth +5
Damage Immunities Cold
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages common, draconic
Challenge 16 (15,000 XP)
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
ACTIONS
- Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Multiattack (suggested). The dragon can use its Frightful Presence. It then makes four attacks.
- Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: (2d10 + 8) piercing damage.
- Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: (2d6 + 8) slashing damage.
- Kick (suggested). Melee Weapon Attack: +13 to hit, reach 10 ft., one target behind the dragon. Hit: 14 (2d6 + 8) slashing damage. The target must succeed on a DC 21 Dexterity saving throw or be kicked back 10 feet. If the target is kicked back, it must succeed on a DC 21 Constitution saving throw or fall prone.
- Plummet (suggested). Melee Weapon Attack: +13 to hit, reach 5 ft., one or more targets on the ground. Hit: 18 (2d10 + 8) bludgeoning damage. The dragon can use this attack only if it is flying or jumping and descends at least 30 feet straight toward the target. The dragon can target a number of creatures equal to its proficiency bonus (+6) that are in a 15-foot radius of where it lands. The dragon makes a separate attack roll for each target. The target must succeed on a DC 20 Constitution saving throw or be pinned under the dragon, taking 21 (2d10 + 8) bludgeoning damage at the start of each of the dragon’s turns until the dragon moves or the target escapes. The target can use its action to make a DC 20 Strength check, ending the effect on itself on a success. The dragon can’t use its breath weapon or wing attack on the same turn as this attack.
- Snatch (suggested). When the dragon flies at least 20 feet straight toward a creature that is two or more size categories smaller than itself and then hits it with a claw attack on the same turn, the dragon can use its bonus action to try to snatch the creature. The target must succeed on a DC 21 Dexterity saving throw or be grappled (escape DC 21) by the dragon and lifted into the air. While grappled in this way, the target is restrained and has disadvantage on Strength checks and Strength saving throws. The dragon can only snatch one creature at a time. At the start of each of the dragon’s turns, it can choose to squeeze the snatched creature, dealing 15 (2d6 + 8) slashing damage to it. Alternatively, the dragon can make an attack roll against the snatched creature to transfer it to its mouth. On a hit, the creature is no longer grappled by the claw, but by the bite. On a miss, the creature falls and takes falling damage as normal.
- Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: (2d8 + 8) bludgeoning damage. In addition, the target must succeed on a DC 19 Constitution saving throw or be stunned until the end of the dragon’s next turn. The dragon can make this attack as a bonus action if it uses its Multiattack action on its turn.
- Wing Buffet (suggested). Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage. In addition, the target must succeed on a DC 21 Dexterity saving throw or be knocked prone. The dragon can make this attack as a bonus action if it uses its Multiattack action on its turn. Each creature in the area must succeed on a DC 21 Strength saving throw or be pushed 15 feet away from the dragon due to the gust of wind produced by the wing buffet.
- Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
- Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. - Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
LEGENDARY ACTIONS
Adult Silver Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Adult Silver Dragon regains spent legendary actions at the start of their turn.
- Detect. The dragon makes a Wisdom (Perception) check.
- Tail Attack. The dragon makes an additional attack.
- Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.
It is the lack of something that move and motivate characters, not the abundance of it
DESCRIPTION
The Adult Silver Dragon is one of the most majestic and noble creatures in the world of Dungeons and Dragons. It has a sleek and shiny body that resembles pure metal, with a long and graceful neck, a spiny frill that runs from its head to its tail, and a beard-like chin that gives it a dignified appearance. Its eyes are deep and wise, and its scales are so fine that they are barely visible. Its wings are large and powerful, allowing it to soar through the air with ease. Its color ranges from light blue to silver-white, depending on its age and mood.
COMBAT
The Adult Silver Dragon is a formidable opponent in combat, using its physical prowess and magical abilities to overcome its enemies. It can attack with its bite, claws, and tail, inflicting serious damage with each strike. It can also use its Frightful Presence to instill fear in those who face it, making them more vulnerable to its attacks. The Adult Silver Dragon has two types of breath weapons: a blast of cold that can freeze its foes, and a cloud of paralyzing gas that can immobilize them. The Adult Silver Dragon can also change its shape into a humanoid or a beast, using this ability to infiltrate, spy, or escape. The Adult Silver Dragon is resistant to cold damage, and has a legendary resistance that allows it to avoid the effects of harmful spells or abilities.
HABITAT / SOCIETY
The Adult Silver Dragon prefers to live in high mountains or cold regions, where it can enjoy the beauty of nature and the solitude of its lair. It often decorates its lair with art, books, gems, and other treasures that reflect its refined taste and curiosity. The Adult Silver Dragon is very friendly and social, unlike most other dragons. It enjoys interacting with other intelligent creatures, especially humans and elves. It often assumes a humanoid form to mingle with them, learn from them, or help them. The Adult Silver Dragon is loyal and generous to its friends, but also vigilant and protective of its territory. It will not hesitate to defend itself or its allies from any threat.
ECOLOGY
The Adult Silver Dragon plays an important role in the ecology of its environment. It helps maintain the balance of nature by regulating the population of dangerous creatures, such as giants, orcs, or evil dragons. It also protects the habitats of rare or endangered species, such as unicorns or pegasi. The Adult Silver Dragon is omnivorous, but prefers to eat fish, birds, or sheep. It does not hunt for sport or pleasure, but only for sustenance. The Adult Silver Dragon can live for over a thousand years, reaching maturity at around 100 years old. It mates for life with another silver dragon, producing one or two eggs every century. The Adult Silver Dragon cares for its offspring until they are old enough to fend for themselves.