Savitri – God and Clerics for D&D 5e

Savitri (Intermediate God)

Savitri is the god of the day long sun. He causes all things to move and work, the tides to ebb and flow. Like his complement Surya, he sees all that occurs under the sun’s light. Unlike Surya, however, he is
not always a gentle god; what he sees sometimes angers him and causes him to shine down with unmerciful intensity, or to hide his glorious face from the world.

He has the power to bestow life upon any inanimate object (including a dead body), to drive away rot and decay, and to move any object at will. In his true form, Savitri is a man with golden eyes, hands, and tongue. He is seen every day riding his golden chariot across the sky.

Roleplaying Tips

Savitri is generally a beneficent god, but he has a bad temper and is quick to punish transgressions with oppressive heat, like Surya, he despises thieves, murderers, and others who conduct their business in the shelter of the night, and will never aid such a character – even if it means leaving more worthy individuals to their fates. When one of his worshipers dies, there is a percentile chance equal to the worshiper’s karma points that Savitri will restore the dead individual to life.

STATISTICS

  • Alignment. Neutral Good.
  • Worshippers Alignment. Neutral Good.
  • Spheres of Influence. Life, Light.
  • Holy Symbol. Full sun.

Clerics of Savitri

Priests of Savitri must always keep a light shining in their homes. They must always help those who have been victimized by thieves, murderers, and other criminals.

Alignment Restriction. Neutral Good.

Weapons Allowed. Any weapon.

Armors Allowed. Any armor.

Divine Domains. Forge, Knowledge, Life, Light, War.

GRANTED POWERS

  • Level 1. Savitri’s Continual Light.
  • Level 10. Raise Dead.
  • Level 15. Fire Breath.